| Commit message (Collapse) | Author | Age | Files | Lines |
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Lets user provide a separate mesh for picking.
Change-Id: I30a61920e1673d8bc3473ca85046b236bad0a2af
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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In Extras, make QTorusMesh and others a QGeometryView rather than
a QGeometryRenderer. Requires changes to scene graphs here and there
but going forward there simple shapes could be used as proxies for
picking or collision detection, etc.
Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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The viewport rect is computed in GL coordinates. Therefore we need
to check if the mouse is contained with the position in GL coordinates.
The error is not noticeable unless you are using non full height viewport.
Change-Id: I1c39ff91da4a3649288826b939071a298c83c723
Task-number: QTBUG-72856
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Look at value of enabled property before performing picking.
Also disabled entities will no longer be evaluated for picking.
Finally, bail out early if none of the object pickers is enabled.
Task-number: QTBUG-50553
Change-Id: I57768416be735f3a3641edafc66c4a2f866465ff
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-54006
Change-Id: Iffc04bc92648901e9cfdb98cc0818b5cbef46f81
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Part of an examples cleanup
Change-Id: Iaf8783fc456990a36d664540da9aa07ea05f6eb2
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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