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* Fix download test after removal of assetsMike Krus2019-08-071-1/+1
* RenderStates: fix override of nested RenderStatesPaul Lemire2019-07-1814-1/+857
* Fix Entity parenting hierarchyJim Albamont2019-04-043-0/+253
* Add manual test for backend node creation for componentsSvenn-Arne Dragly2019-02-223-1/+160
* Picking: viewport contains check needs to use pos in GL coordinatePaul Lemire2019-01-071-2/+24
* texture_property_updates test: specify texture formatPaul Lemire2018-12-211-0/+2
* EntityLoader: add sourceComponent propertyPaul Lemire2018-08-201-26/+49
* Properly update properties from Backend to Frontend texturesPaul Lemire2018-08-087-1/+308
* Add support for loading specific animations from glTF 2 filesSean Harmer2018-08-029-0/+586
* Fix: Do not enforce TextureImage to be parented only by TexturePaul Lemire2018-07-186-1/+224
* Add replacement materials examplev5.11.0-beta3Sean Harmer2018-04-042-2/+2
* Notify texture status changedMike Krus2018-03-161-2/+5
* Manual unit test for ray castingMike Krus2018-02-0112-1/+637
* Add normalizedTime function to blendedlclip animatorsChristian Strømme2018-01-231-7/+9
* Mesh loading: send status updatePaul Lemire2018-01-221-0/+1
* Fix layer filter manual testPaul Lemire2017-11-161-2/+2
* Fix animation local time calculation when changing playbackRateJuan José Casafranca2017-10-062-4/+44
* Merge branch '5.9' into 5.10Sean Harmer2017-10-053-29/+48
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| * Share the effect from the phong materialSean Harmer2017-10-033-21/+32
| * Share the mesh in bigscene-cppSean Harmer2017-10-033-8/+12
| * Use qFuzzyCompare for rotation anglesSean Harmer2017-10-031-2/+2
| * Don't send change notifications for unneeded propertiesSean Harmer2017-10-031-0/+4
* | Extend skinned mesh manual test to use an animatorSean Harmer2017-10-038-5/+4722
* | Remove duplicate SUBDIRS entry from manual testsSean Harmer2017-08-301-2/+1
* | BlitFramebuffer framegraph nodeJuan José Casafranca2017-08-235-1/+367
* | Merge branch '5.9' into devSean Harmer2017-08-1912-64/+653
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| * Fix deferred-renderer-qml lightingWieland Hagen2017-08-024-63/+119
| * deferred-renderer-qml example: add all .qml files to projectWieland Hagen2017-08-021-0/+2
| * RenderCapture: read back from the correct framebufferPaul Lemire2017-07-177-1/+532
* | Renderer: launch proximity filter jobPaul Lemire2017-08-195-1/+229
* | Remove misplaced execute permissionsEdward Welbourne2017-08-161-0/+0
* | Adapt manual test to rotate the child jointSean Harmer2017-08-161-13/+13
* | Add the animation to the child joint rather than root jointSean Harmer2017-08-161-5/+5
* | Attach an animation to the root joint of the simple rigged modelSean Harmer2017-08-162-0/+36
* | Update skinned mesh example to expose joints of objectSean Harmer2017-08-162-0/+3
* | Extend skinned mesh example to show a simple model tooSean Harmer2017-08-105-50/+95
* | Extend skinned mesh manual test to consume skinning paletteSean Harmer2017-08-101-4/+19
* | Use a custom material in skined mesh manual testSean Harmer2017-08-094-5/+118
* | Add jointCount property to QAbstractSkeletonSean Harmer2017-08-091-0/+1
* | Load skeleton from glTF 2 fileSean Harmer2017-08-091-0/+1
* | Add manual test for skinned mesh renderingSean Harmer2017-08-086-1/+284
* | Accept/Drop entities and filter recursivelyJuan José Casafranca2017-08-025-1/+305
* | Merge "Merge remote-tracking branch 'origin/5.9' into dev" into refs/staging/devSean Harmer2017-07-1116-270/+28
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| * | Merge remote-tracking branch 'origin/5.9' into devAndy Nichols2017-07-1116-270/+28
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| | * Fix Deferred-Renderer examplesWieland Hagen2017-06-278-20/+22
| | * Change manual tests using Scene2D to use TextureMaterialMäättä Antti2017-06-248-250/+6
* | | Introduce QSpriteSheetMike Krus2017-07-081-16/+68
* | | Introduce QSpriteGridMike Krus2017-07-086-0/+214
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* | Add manual test for QPointSize and QLineSizeWieland Hagen2017-07-066-0/+339
* | Merge branch '5.9' into devSean Harmer2017-06-191-1/+1
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