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* Complete ES 3.1 and 3.2 helpersPaul Lemire2018-09-211-1/+20
* Improve backend texture unit testsPaul Lemire2018-08-131-0/+186
* Properly update properties from Backend to Frontend texturesPaul Lemire2018-08-087-1/+308
* Add support for loading specific animations from glTF 2 filesSean Harmer2018-08-029-0/+586
* Enable ConstantInterpolation for fcurvesJuan Jose Casafranca2018-07-311-0/+22
* Fix: Do not enforce TextureImage to be parented only by TexturePaul Lemire2018-07-188-20/+435
* QNode: _q_postConstructorInit set scene on whole subtreePaul Lemire2018-07-181-0/+49
* Check animator can be played in frontend and backendJuan Jose Casafranca2018-07-111-0/+27
* Do not delay cleanup of backend Texture instancesPaul Lemire2018-07-113-0/+76
* More fuzzy evaluation when calculating rootsChristian Strømme2018-07-101-0/+13
* Handle reparenting to nodes which have no backendPaul Lemire2018-07-041-0/+158
* QGraphicsApiFilter: fix Vulkan enum value aliasingPaul Lemire2018-06-251-0/+9
* Fix race condition when executing multiple filterlayerjobs at oncePaul Lemire2018-06-253-3/+10
* Fix compile warningsPaul Lemire2018-06-202-3/+3
* Fix UniformValue data size for texturesLaszlo Agocs2018-06-121-0/+9
* Avoid locking up on Radeonv5.11.0-rc1Laszlo Agocs2018-05-041-1/+1
* Animation: Make a fuzzy comparison when verifying cubic rootsSvenn-Arne Dragly2018-04-241-35/+53
* Add replacement materials examplev5.11.0-beta3Sean Harmer2018-04-042-2/+2
* Fix findCubicRoots for cases where coefficients are close to zeroSvenn-Arne Dragly2018-03-251-0/+90
* MaterialParameterGathererJob: remove unneeded renderer memberPaul Lemire2018-03-193-3/+0
* tst_loadscenejob: remove warningsPaul Lemire2018-03-191-2/+2
* AbstractRenderer: add setOpenGLContext methodPaul Lemire2018-03-191-0/+1
* SendRenderCaptureJob: remove hard dependency to RendererPaul Lemire2018-03-192-8/+16
* Move Renderer specific classes into new folderPaul Lemire2018-03-193-12/+25
* Perform Shader loading within framePaul Lemire2018-03-161-3/+4
* Split GraphicsContext in twoPaul Lemire2018-03-162-4/+11
* Renderer: instantiate, initialize and shutdown CommandThreadPaul Lemire2018-03-161-0/+3
* Notify texture status changedMike Krus2018-03-161-2/+5
* Add more job tests for raycastingMike Krus2018-03-075-8/+490
* Add unit test to check memory alignmentPaul Lemire2018-03-015-0/+267
* Add test to check if readding shader removes dna from m_pendingRemovalAnders Hafreager2018-02-281-0/+27
* RenderThread: fix races with texture and bufferPaul Lemire2018-02-281-2/+7
* Fix race between RenderThread and ShaderGathererJobPaul Lemire2018-02-281-2/+4
* Fix RenderView uniform minificationPaul Lemire2018-02-281-5/+86
* Load textures in a single framePaul Lemire2018-02-283-8/+284
* Revert "Keep rendering in sync with aspect jobs by adding barriers"Paul Lemire2018-02-288-255/+71
* Add unit test for QScreenRayCasterv5.11.0-beta1Mike Krus2018-02-243-0/+142
* Add unit test for layers on raycasterMike Krus2018-02-231-0/+84
* Merge remote-tracking branch 'origin/5.9' into 5.11Liang Qi2018-02-216-1/+119
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| * ObjGeometryLoader: Fix out of bound errorPaul Lemire2018-02-086-1/+117
* | QParameter: add bookkeeping of QNode valuesPaul Lemire2018-02-211-0/+22
* | Merge remote-tracking branch 'origin/5.10' into 5.11Sean Harmer2018-02-1535-527/+1400
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| * | Merge remote-tracking branch 'origin/5.9' into 5.10Sean Harmer2018-02-058-51/+843
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| | * Ensure node creation changes are sent before using in list propertiesSean Harmer2018-02-021-0/+83
| | * Add test for picking object from multiple directionsMike Krus2018-02-023-0/+198
| | * Compile failing shaders once only and avoid asserting on failureLaszlo Agocs2018-02-011-0/+13
| | * Handle 0 stride vertex dataMike Krus2018-01-292-1/+92
| | * Revise buffer traversal in bounding volume calculationLaszlo Agocs2018-01-291-1/+136
| | * Fix componentAdded/componentRemoved notifications dispatch to componentsMike Krus2018-01-261-6/+28
| | * Handle multiple surfaces properly for pickingMike Krus2018-01-263-43/+293