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* Extend skinned mesh example to show a simple model tooSean Harmer2017-08-105-50/+95
* Add wrappers for glEnableVertexAttrib and glVertexAttrib*PointerSean Harmer2017-08-104-4/+350
* Extend skinned mesh manual test to consume skinning paletteSean Harmer2017-08-101-4/+19
* Add a job to calculate the skinning matrix palette for a skeletonSean Harmer2017-08-103-1/+54
* Extend Qt3DRender::Entity to support ArmaturesSean Harmer2017-08-091-3/+14
* Extend UniformValue to handle vectors of QMatrix4x4Sean Harmer2017-08-091-0/+20
* Use a custom material in skined mesh manual testSean Harmer2017-08-094-5/+118
* Add jointCount property to QAbstractSkeletonSean Harmer2017-08-092-2/+44
* Load skeleton from glTF 2 fileSean Harmer2017-08-091-0/+1
* Add basics of Skeleton backend node to render aspectSean Harmer2017-08-093-1/+191
* Add manual test for skinned mesh renderingSean Harmer2017-08-086-1/+284
* Export QSkeletonLoader and base class to QMLSean Harmer2017-08-081-0/+1
* Export QArmature to QMLSean Harmer2017-08-081-0/+3
* Add Armature backend node to renderer aspectSean Harmer2017-08-083-1/+134
* Add QArmature componentSean Harmer2017-08-083-1/+180
* Add QSkeleton and QSkeletonLoaderSean Harmer2017-08-075-1/+396
* Add QJoint frontend typeSean Harmer2017-08-073-1/+276
* Disable tst_shaderbuilder code comparisonPaul Lemire2017-08-071-1/+1
* Properly use QT_CONFIG for Qt3D profiling optionsPaul Lemire2017-08-032-5/+3
* Accept/Drop entities and filter recursivelyJuan José Casafranca2017-08-026-2/+439
* Fix Qt3DAnimation::Animation::Clock::playbackRateChip Collier2017-08-022-10/+10
* Allow to disable aspects at configure timePaul Lemire2017-08-024-22/+40
* Add default attribute names for joint indices and joint weightsSean Harmer2017-07-281-0/+6
* Properly check that the functor has actually changedSean Harmer2017-07-281-0/+11
* Only create the functor if the engine is availableSean Harmer2017-07-281-8/+26
* Fix: set renderer dirty flag on initializationPaul Lemire2017-07-284-23/+120
* Add clock property to QAbstractClipAnimatorChip Collier2017-07-243-7/+82
* Add QClock to Qt3DAnimationChip Collier2017-07-245-2/+275
* Use QTEST_MAIN so dynamic GL builds can resolve module typeSean Harmer2017-07-171-1/+1
* Merge "Merge remote-tracking branch 'origin/5.9' into dev" into refs/staging/devSean Harmer2017-07-1118-270/+103
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| * Merge remote-tracking branch 'origin/5.9' into devAndy Nichols2017-07-1118-270/+103
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| | * Fix Deferred-Renderer examplesWieland Hagen2017-06-278-20/+22
| | * Change manual tests using Scene2D to use TextureMaterialMäättä Antti2017-06-248-250/+6
| | * Fix QRenderCaptureReply deallocationMäättä Antti2017-06-211-0/+21
| | * animationutils: Improve autotests for QColorLaszlo Agocs2017-06-191-0/+54
* | | Introduce QSpriteSheetMike Krus2017-07-081-16/+68
* | | Introduce QSpriteGridMike Krus2017-07-086-0/+214
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* | Add manual test for QPointSize and QLineSizeWieland Hagen2017-07-066-0/+339
* | Shader: factor out the logic to change shader codeKevin Ottens2017-07-051-0/+48
* | Shader: don't mark dirty if code didn't changeKevin Ottens2017-07-051-4/+4
* | Add tests for ShaderProgram code properties changesKevin Ottens2017-07-052-0/+79
* | Implement code generation in ShaderBuilderKevin Ottens2017-07-059-0/+535
* | Introduce ShaderBuilderKevin Ottens2017-07-053-0/+359
* | Introduce QShaderProgramBuilderKevin Ottens2017-07-053-0/+558
* | Fix compile warningsMike Krus2017-07-031-2/+3
* | Use QRandomGenerator instead of q?randThiago Macieira2017-06-301-2/+2
* | QGeometryRenderer: add index buffer byte-offset propertyMauro Persano2017-06-282-0/+37
* | Add support for animation callbacksLaszlo Agocs2017-06-231-0/+118
* | Add support for channel components with no nameLaszlo Agocs2017-06-211-0/+25
* | Add optional QRect parameter to QRenderCapture::requestCaptureMauro Persano2017-06-213-10/+17