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* Fix sampler2DArrayShadow uniform in QShaderGeneratorJim Albamont2020-12-281-1/+1
* Fix binding of CubeMapArray texturesJim Albamont2020-12-111-0/+107
* Fix disabling shader cache via environment variableJim Albamont2020-12-091-0/+2
* Fix GLTexture cleanupPaul Lemire2020-11-053-1/+132
* Handle invalid entity names in QSceneLoader::componentMichael Brasser2020-11-021-0/+7
* Add caching mechanism to ShaderBuilderPaul Lemire2020-11-021-2/+199
* Expand QPaintedTextureImage documentationMichael Brasser2020-10-221-0/+2
* Fix a crash when node is added and destroyed immediatelySean Harmer2020-10-051-0/+47
* Add QNodePrivate::registerDestructionHelper for std::vector containersPaul Lemire2020-09-241-9/+190
* QShaderGenerator: add a #define LAYER_name for each layerPaul Lemire2020-09-181-0/+36
* QShaderGenerator: generate node headers in the same order as statementsNicolas Guichard2020-07-313-84/+83
* rhi: fix SubmissionContext::loadShader for Unicode filesNicolas Guichard2020-07-161-0/+8
* Fix incorrect use of QString vs QByteArrayMike Krus2020-06-292-6/+8
* Fix QBuffer::updateData being called several times in a rowPaul Lemire2020-06-182-0/+81
* Leverage RV cache to reuse render commands when possiblePaul Lemire2020-06-041-64/+159
* QResourcesManager: switch to std::vectorPaul Lemire2020-06-047-13/+13
* QShaderGraph: disable edges connected to disabled nodesv5.15.0-rc2v5.15.0-rc1v5.15.0Nicolas Guichard2020-04-271-0/+44
* rhi: Port most of Qt3DExtras materials to RHIJean-Michaël Celerier2020-04-221-0/+2
* rhi: Handle RHI-required information in QShaderGraphJean-Michaël Celerier2020-04-211-1/+1
* Merge remote-tracking branch 'origin/5.14' into 5.15Antti Määttä2020-04-219-0/+564
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| * Allow for when a Scene3D item switches screensAndy Shaw2020-03-139-0/+564
| * Revert "Allow for when a Scene3D item switches screens"Paul Lemire2020-02-185-300/+0
| * Destroy FBOs when RenderTarget node is destroyedPaul Lemire2020-02-131-0/+42
| * Allow for when a Scene3D item switches screensAndy Shaw2020-02-075-0/+300
* | Adjust number of jobs based on number of render pathsMike Krus2020-04-142-9/+18
* | bigscene-cpp: add debug overlayPaul Lemire2020-04-141-0/+3
* | Make bigscene-cpp multiviewportPaul Lemire2020-04-141-1/+42
* | Add benchmark for ShaderParameterPackPaul Lemire2020-04-145-1/+136
* | Properly stop running animations when using a negative playratePaul Lemire2020-03-301-0/+108
* | Add ability to dump filter statesMike Krus2020-03-261-0/+1
* | Fix crash in rendercapture-cpp manual testPaul Lemire2020-03-231-1/+1
* | Move shadergraph to Qt3DJean-Michaël Celerier2020-03-1912-1/+3787
* | Initial creation of RHI plug-in and refactoringJean-Michaël Celerier2020-03-164-1/+453
* | Split examples so that build works without qtdeclarativeJean-Michaël Celerier2020-03-115-77/+105
* | Allow Qt3DWindow to choose which graphics API to use on constructionJean-Michaël Celerier2020-03-111-1/+1
* | Merge gatherer and caching jobsMike Krus2020-03-062-7/+2
* | Move common job handling out of RendererMike Krus2020-03-0612-84/+262
* | Add ability to dump job graph to dot fileMike Krus2020-02-141-1/+1
* | Destroy FBOs when RenderTarget node is destroyedPaul Lemire2020-02-131-0/+42
* | Shader fixesPaul Lemire2020-02-131-0/+44
* | Animations: handle colors as vec3 or vec4Paul Lemire2020-02-121-9/+105
* | Merge "Merge remote-tracking branch '5.14' into 5.15"Mike Krus2020-02-062-7/+37
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| * | Merge remote-tracking branch '5.14' into 5.15Mike Krus2020-02-052-7/+37
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| | * Fix stale Entity cachesPaul Lemire2020-01-312-12/+37
* | | tst_qresoucemanager: add test to make sure cleanup is workingPaul Lemire2020-02-061-0/+21
* | | Remove QtGui module path from OpenGL related pathsMike Krus2020-02-063-3/+3
* | | Move classes in OpenGL renderer plugin into an OpenGL namespacePaul Lemire2020-02-0517-210/+219
* | | Make the OpenGL renderer a pluginPaul Lemire2020-02-0547-158/+309
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* | ResourceAccessor: make it work with the modular renderer architecturePaul Lemire2020-02-031-4/+12
* | QShaderProgram: add a format propertyPaul Lemire2020-02-032-2/+111