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* Fix a crash when node is added and destroyed immediatelySean Harmer2020-10-011-0/+47
* Allow to specify a functor to extract data from QTextureImageDataJuan Casafranca2020-09-281-0/+11
* Allow to set alignment requirement for an imageJuan Casafranca2020-09-281-0/+1
* Fix animation not runningMike Krus2020-09-253-8/+9
* Add QNodePrivate::registerDestructionHelper for std::vector containersPaul Lemire2020-09-231-9/+191
* Remove deprecated API from custom-mesh manual testsPaul Lemire2020-09-182-4/+0
* QShaderGenerator: add a #define LAYER_name for each layerPaul Lemire2020-09-181-0/+36
* Fix build with latest QtBase and QtDeclarativeMike Krus2020-09-072-4/+4
* Add QCoreSettings classMike Krus2020-08-273-4/+4
* Fix connect in rendercapture-qml manual testsPaul Lemire2020-08-262-2/+3
* scene3d-loader: use QtQuick.Controls 2Paul Lemire2020-08-261-2/+3
* Move sync jobs to a common place so that they can be used by rhi and openglPaul Lemire2020-08-261-1/+2
* Fix compile warningsPaul Lemire2020-08-188-13/+13
* Remove useless virtual methodMike Krus2020-08-131-2/+0
* QRenderTargetSelector: remove outputs/drawBuffers propertyPaul Lemire2020-08-131-30/+0
* Fix missing override warningPaul Lemire2020-08-137-12/+12
* rhi: Rework the way we handle RenderTargetsPaul Lemire2020-08-131-20/+55
* Complete UBO/SSBO supportPaul Lemire2020-08-0511-43/+413
* QShaderGenerator: generate node headers in the same order as statementsNicolas Guichard2020-07-313-84/+83
* Make sample meshes geometry renderers againMike Krus2020-07-3096-556/+351
* Add support for synchronous pickingMike Krus2020-07-303-2/+21
* Refactor Scene3D to work with both RHI and GL Qt3D renderersPaul Lemire2020-07-292-4/+12
* Fix build to change in typeof QList::size()Mike Krus2020-07-171-1/+1
* rhi: fix SubmissionContext::loadShader for Unicode filesNicolas Guichard2020-07-161-0/+8
* PipelineKey: use Geometry Layout instead of GeometryIDPaul Lemire2020-07-165-1/+147
* Add AttributeInfo to allow comparing RenderCommand geometry layoutsPaul Lemire2020-07-1611-0/+865
* Use QList instead of QVector in testsJarek Kobus2020-07-0986-832/+709
* Move RenderViewInitializer,Builder/Updater jobs to a common placePaul Lemire2020-07-081-1/+1
* Use QList instead of QVector in animationutils testJarek Kobus2020-07-081-445/+397
* Use QList instead of QVectorJarek Kobus2020-07-079-18/+18
* Move and adapt RendererCache to share amongst renderer pluginsPaul Lemire2020-07-071-4/+4
* GLTexture: change internals to use std::vectorPaul Lemire2020-07-071-4/+4
* Refactor RenderQueue so that it can be shared between renderersPaul Lemire2020-07-072-10/+10
* Share code between renderer pluginsPaul Lemire2020-07-076-78/+79
* RenderQueue: switch to std::vectorPaul Lemire2020-07-033-4/+3
* PickBoundingVolumeJob/RayCastingJob: switch to std::vectorPaul Lemire2020-07-032-23/+23
* GraphicsHelpers/GLShader: switch to std::vectorPaul Lemire2020-07-039-52/+52
* APIShaderManager: switch to std::vectorPaul Lemire2020-07-031-12/+16
* QAspectJob: switch to using std::vectorPaul Lemire2020-07-0213-100/+108
* Disable test on the macMike Krus2020-07-011-0/+3
* Input Aspect: Dispatch events directlyMike Krus2020-07-011-72/+77
* Fix clip-planes-qml manual testPaul Lemire2020-07-016-31/+384
* Renderer: move QVector to std::vector changesPaul Lemire2020-07-012-2/+2
* Render aspect: Dispatch events directlyMike Krus2020-06-302-149/+117
* Switch to std::vector in QRenderAspect backend and OpenGL rendererPaul Lemire2020-06-304-16/+22
* Fix incorrect use of QString vs QByteArrayMike Krus2020-06-292-6/+8
* rhi: fix rendertarget manual test invalid build filesJean-Michaƫl Celerier2020-06-253-32/+18
* Fix manual-renderloop testPaul Lemire2020-06-251-1/+1
* Add missing tests and benchmarksMike Krus2020-06-24114-1546/+401
* Add ; to Q_UNUSEDLars Schmertmann2020-06-2412-29/+29