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tests
Commit message (
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Author
Age
Files
Lines
...
|
*
Fix RenderCommand sorting
Paul Lemire
2017-08-02
1
-2
/
+186
|
*
Use QSharedPointer::create() more
Marc Mutz
2017-07-22
22
-62
/
+62
|
*
RenderCapture: read back from the correct framebuffer
Paul Lemire
2017-07-17
11
-9
/
+620
*
|
Fix tst_shaderbuilder following change in QShaderGenerator
Paul Lemire
2017-08-19
1
-1
/
+1
*
|
Renderer: launch proximity filter job
Paul Lemire
2017-08-19
7
-4
/
+237
*
|
FilterProximityDistanceJob added
Paul Lemire
2017-08-18
3
-1
/
+302
*
|
Add ProximityFilter backend node
Paul Lemire
2017-08-18
3
-1
/
+147
*
|
Add QProximityFilter FrameGraphNode
Paul Lemire
2017-08-18
4
-1
/
+286
*
|
Fix and improve layer filtering
Paul Lemire
2017-08-18
4
-152
/
+440
*
|
Remove misplaced execute permissions
Edward Welbourne
2017-08-16
1
-0
/
+0
*
|
Adapt manual test to rotate the child joint
Sean Harmer
2017-08-16
1
-13
/
+13
*
|
Add euler rotation angle convenience properties to QJoint
Sean Harmer
2017-08-16
1
-0
/
+93
*
|
Add the animation to the child joint rather than root joint
Sean Harmer
2017-08-16
1
-5
/
+5
*
|
Add extension object for QJoint to manage child joints from QML
Sean Harmer
2017-08-16
1
-0
/
+1
*
|
Attach an animation to the root joint of the simple rigged model
Sean Harmer
2017-08-16
2
-0
/
+36
*
|
Trigger a skeleton re-load when an inverse bind matrix changes
Sean Harmer
2017-08-16
1
-0
/
+1
*
|
Set the SkeletonManager on Skeleton with a custom node factory
Sean Harmer
2017-08-16
1
-0
/
+5
*
|
Create SkeletonData from Joint backend nodes
Sean Harmer
2017-08-16
2
-0
/
+33
*
|
Add backend node for QJoint
Sean Harmer
2017-08-16
3
-1
/
+254
*
|
Update skinned mesh example to expose joints of object
Sean Harmer
2017-08-16
4
-1
/
+249
*
|
Unit tests for Vector3D
Paul Lemire
2017-08-11
5
-9
/
+1566
*
|
Unit tests for Vector4D
Paul Lemire
2017-08-11
5
-1
/
+1649
*
|
Add inverseBindMatrix property to QJoint
Sean Harmer
2017-08-10
1
-0
/
+51
*
|
Change scale property of QJoint to QVector3D
Sean Harmer
2017-08-10
1
-7
/
+7
*
|
Extend skinned mesh example to show a simple model too
Sean Harmer
2017-08-10
5
-50
/
+95
*
|
Add wrappers for glEnableVertexAttrib and glVertexAttrib*Pointer
Sean Harmer
2017-08-10
4
-4
/
+350
*
|
Extend skinned mesh manual test to consume skinning palette
Sean Harmer
2017-08-10
1
-4
/
+19
*
|
Add a job to calculate the skinning matrix palette for a skeleton
Sean Harmer
2017-08-10
3
-1
/
+54
*
|
Extend Qt3DRender::Entity to support Armatures
Sean Harmer
2017-08-09
1
-3
/
+14
*
|
Extend UniformValue to handle vectors of QMatrix4x4
Sean Harmer
2017-08-09
1
-0
/
+20
*
|
Use a custom material in skined mesh manual test
Sean Harmer
2017-08-09
4
-5
/
+118
*
|
Add jointCount property to QAbstractSkeleton
Sean Harmer
2017-08-09
2
-2
/
+44
*
|
Load skeleton from glTF 2 file
Sean Harmer
2017-08-09
1
-0
/
+1
*
|
Add basics of Skeleton backend node to render aspect
Sean Harmer
2017-08-09
3
-1
/
+191
*
|
Add manual test for skinned mesh rendering
Sean Harmer
2017-08-08
6
-1
/
+284
*
|
Export QSkeletonLoader and base class to QML
Sean Harmer
2017-08-08
1
-0
/
+1
*
|
Export QArmature to QML
Sean Harmer
2017-08-08
1
-0
/
+3
*
|
Add Armature backend node to renderer aspect
Sean Harmer
2017-08-08
3
-1
/
+134
*
|
Add QArmature component
Sean Harmer
2017-08-08
3
-1
/
+180
*
|
Add QSkeleton and QSkeletonLoader
Sean Harmer
2017-08-07
5
-1
/
+396
*
|
Add QJoint frontend type
Sean Harmer
2017-08-07
3
-1
/
+276
*
|
Disable tst_shaderbuilder code comparison
Paul Lemire
2017-08-07
1
-1
/
+1
*
|
Properly use QT_CONFIG for Qt3D profiling options
Paul Lemire
2017-08-03
2
-5
/
+3
*
|
Accept/Drop entities and filter recursively
Juan José Casafranca
2017-08-02
6
-2
/
+439
*
|
Fix Qt3DAnimation::Animation::Clock::playbackRate
Chip Collier
2017-08-02
2
-10
/
+10
*
|
Allow to disable aspects at configure time
Paul Lemire
2017-08-02
4
-22
/
+40
*
|
Add default attribute names for joint indices and joint weights
Sean Harmer
2017-07-28
1
-0
/
+6
*
|
Properly check that the functor has actually changed
Sean Harmer
2017-07-28
1
-0
/
+11
*
|
Only create the functor if the engine is available
Sean Harmer
2017-07-28
1
-8
/
+26
*
|
Fix: set renderer dirty flag on initialization
Paul Lemire
2017-07-28
4
-23
/
+120
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