summaryrefslogtreecommitdiffstats
path: root/tests
Commit message (Expand)AuthorAgeFilesLines
...
| * Fix RenderCommand sortingPaul Lemire2017-08-021-2/+186
| * Use QSharedPointer::create() moreMarc Mutz2017-07-2222-62/+62
| * RenderCapture: read back from the correct framebufferPaul Lemire2017-07-1711-9/+620
* | Fix tst_shaderbuilder following change in QShaderGeneratorPaul Lemire2017-08-191-1/+1
* | Renderer: launch proximity filter jobPaul Lemire2017-08-197-4/+237
* | FilterProximityDistanceJob addedPaul Lemire2017-08-183-1/+302
* | Add ProximityFilter backend nodePaul Lemire2017-08-183-1/+147
* | Add QProximityFilter FrameGraphNodePaul Lemire2017-08-184-1/+286
* | Fix and improve layer filteringPaul Lemire2017-08-184-152/+440
* | Remove misplaced execute permissionsEdward Welbourne2017-08-161-0/+0
* | Adapt manual test to rotate the child jointSean Harmer2017-08-161-13/+13
* | Add euler rotation angle convenience properties to QJointSean Harmer2017-08-161-0/+93
* | Add the animation to the child joint rather than root jointSean Harmer2017-08-161-5/+5
* | Add extension object for QJoint to manage child joints from QMLSean Harmer2017-08-161-0/+1
* | Attach an animation to the root joint of the simple rigged modelSean Harmer2017-08-162-0/+36
* | Trigger a skeleton re-load when an inverse bind matrix changesSean Harmer2017-08-161-0/+1
* | Set the SkeletonManager on Skeleton with a custom node factorySean Harmer2017-08-161-0/+5
* | Create SkeletonData from Joint backend nodesSean Harmer2017-08-162-0/+33
* | Add backend node for QJointSean Harmer2017-08-163-1/+254
* | Update skinned mesh example to expose joints of objectSean Harmer2017-08-164-1/+249
* | Unit tests for Vector3DPaul Lemire2017-08-115-9/+1566
* | Unit tests for Vector4DPaul Lemire2017-08-115-1/+1649
* | Add inverseBindMatrix property to QJointSean Harmer2017-08-101-0/+51
* | Change scale property of QJoint to QVector3DSean Harmer2017-08-101-7/+7
* | Extend skinned mesh example to show a simple model tooSean Harmer2017-08-105-50/+95
* | Add wrappers for glEnableVertexAttrib and glVertexAttrib*PointerSean Harmer2017-08-104-4/+350
* | Extend skinned mesh manual test to consume skinning paletteSean Harmer2017-08-101-4/+19
* | Add a job to calculate the skinning matrix palette for a skeletonSean Harmer2017-08-103-1/+54
* | Extend Qt3DRender::Entity to support ArmaturesSean Harmer2017-08-091-3/+14
* | Extend UniformValue to handle vectors of QMatrix4x4Sean Harmer2017-08-091-0/+20
* | Use a custom material in skined mesh manual testSean Harmer2017-08-094-5/+118
* | Add jointCount property to QAbstractSkeletonSean Harmer2017-08-092-2/+44
* | Load skeleton from glTF 2 fileSean Harmer2017-08-091-0/+1
* | Add basics of Skeleton backend node to render aspectSean Harmer2017-08-093-1/+191
* | Add manual test for skinned mesh renderingSean Harmer2017-08-086-1/+284
* | Export QSkeletonLoader and base class to QMLSean Harmer2017-08-081-0/+1
* | Export QArmature to QMLSean Harmer2017-08-081-0/+3
* | Add Armature backend node to renderer aspectSean Harmer2017-08-083-1/+134
* | Add QArmature componentSean Harmer2017-08-083-1/+180
* | Add QSkeleton and QSkeletonLoaderSean Harmer2017-08-075-1/+396
* | Add QJoint frontend typeSean Harmer2017-08-073-1/+276
* | Disable tst_shaderbuilder code comparisonPaul Lemire2017-08-071-1/+1
* | Properly use QT_CONFIG for Qt3D profiling optionsPaul Lemire2017-08-032-5/+3
* | Accept/Drop entities and filter recursivelyJuan José Casafranca2017-08-026-2/+439
* | Fix Qt3DAnimation::Animation::Clock::playbackRateChip Collier2017-08-022-10/+10
* | Allow to disable aspects at configure timePaul Lemire2017-08-024-22/+40
* | Add default attribute names for joint indices and joint weightsSean Harmer2017-07-281-0/+6
* | Properly check that the functor has actually changedSean Harmer2017-07-281-0/+11
* | Only create the functor if the engine is availableSean Harmer2017-07-281-8/+26
* | Fix: set renderer dirty flag on initializationPaul Lemire2017-07-284-23/+120