| Commit message (Collapse) | Author | Age | Files | Lines |
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Change-Id: I4b498d9a17a35adaa503c1464e0b342ba693d4fe
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Andy Shaw <andy.shaw@qt.io>
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Change-Id: Ia80d1cb9cc96d76f8b367caa725c59a70ae0a4d5
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I92c955068e233c50043ad7d06a32300dd386c24d
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Do the fCurveIndex lookup in the right code branch which otherwise could lead
to out of range access (euler to quaternion case)
Change-Id: Ib3da1186ec2b20021436434c54a26f13969c49d2
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Armature export creates a json with bone names, bone matrices and
bone parents.
Path export creates a json for the camera path. At
the moment it is only exporting the path points.
Change-Id: I230fa7960cad7c6c7bbfea227fec51275e24d065
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I02adbc5294f9d5879cb05e75eccad74196ea2a7c
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Add -no-assimp configure to build without assimp.
Task-number: QTBUG-60128
Change-Id: I2ca7bb68d3b659e18bd79039beb5cb6623473859
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Ib84385167b2d71e460de87fbda58d59173385258
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I333e65e3173077c53ffae8cff3c2c1c37da6bd26
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: Icfcdaf52fb619d76e0edbca47995bc9028952dea
Reviewed-by: Mike Krus <mike.krus@kdab.com>
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Conflicts:
src/render/io/qsceneloader.cpp
src/render/picking/objectpicker.cpp
Change-Id: Ic36138954381820196eb81c5c59e6a91e7f40f33
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Change-Id: I0cca7a6037c4c599cc953c0d5d293c77f09216a0
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I7eac42f170de92bb34b69e72855e0b5de514de8c
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Conflicts:
src/plugins/sceneparsers/gltf/gltfio.cpp
src/render/io/objloader.cpp
Change-Id: I094c9310d56657ab19b4722b946c60d8cb490191
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follows up qtbase/4eb2feb2.
Change-Id: I9af28a8f050d9fe1a9c45f5e677e609b68e6b421
Reviewed-by: Joerg Bornemann <joerg.bornemann@qt.io>
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Change-Id: I8d6144a25963390b78ed9273a02b65b8e9cb37c4
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Conflicts:
tests/auto/render/render.pro
Change-Id: I3d0463dabae4fc78f334afc8f90d2d321ab71e03
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Conflicts:
src/input/backend/updateaxisactionjob.cpp
src/render/renderstates/qalphacoverage.cpp
src/render/renderstates/qclipplane.cpp
src/render/renderstates/qdithering.cpp
src/render/renderstates/qseamlesscubemap.cpp
src/render/renderstates/qstenciltest.cpp
Change-Id: I5b279d30bbbb06af5e8ee9fc47e9794b78a567f5
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Conflicts:
src/core/resources/qframeallocator.cpp
src/plugins/sceneparsers/gltf/gltfparser.cpp
src/render/frontend/qrenderaspect.cpp
tests/auto/render/renderqueue/tst_renderqueue.cpp
Change-Id: Icdc2be2c80e7de6135a09e2f370ee004e395f514
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all .prf files that need the variables it sets actually load it by
themselves.
This reverts commit 3ec11e4d94d57678f4dd1162185beef62e43da12.
Change-Id: Ia662f252b8215f83e090391748947a8579566885
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Change-Id: I47537db7e86d97ab8ef5c8ffc3da8f5a55c3f54c
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
Reviewed-by: Kevin Ottens <kevin.ottens@kdab.com>
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It's stated in the documentation that it's faster.
Fixes all clazy-qfileinfo-exists warnings.
Change-Id: If80805f5144ddf765b4ed9d54f3aab842c21725f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Added a plugin that can export Qt3D entity tree as a
GLTF scene. The GLTF format is extended a little to support
those cases not covered by standard format.
The existing GLTF import plugin was modified to support cases
it didn't already support.
Any meshes, transformations, default materials from Qt3DExtras,
cameras, and lights can be exported and imported.
Other components are ignored.
Adding support for custom materials is left for the future.
The camera fov unit (degrees vs radians) was also fixed to qgltf
tool to make it consistent with both assimp and GLTF specs,
as well as the fixed implementation in the importer plugin.
Change-Id: Iaa0aa6656429abb173f291fb1a768bf98819ac84
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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... and mark qgltf as Q_FOREACH-free, using QT_NO_FOREACH.
In writeShaders(), also port two indexed loops to range-for.
Saves almost 6KiB in text size on optimized GCC 6.0 Linux
AMD64 builds.
Change-Id: Id281b077159f461c01c23600f6cb301a6aa34b9e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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The first two lines are implicated in a compile error
in a follow-up commit that introduces C++11 ranged for
loops, so take another shot in the dark and remove the
lambda expression embedded in the QStringLiteral macro
by using QLatin1String instead, which, this being in a
QStringBuilder expression, is even a desirable change
in itself.
Change-Id: I1ccd8d2e3c23cefdd50e7bc71f3f95dbeac78b72
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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All structs are Q_MOVABLE_TYPE, except Node, whose
address is used as its identity, so by definition it
is not trivially relocatable. Therefore explicitly
marked as Q_COMPLEX_TYPE.
Change-Id: I338491a57cc0f70b3971dec34b7dd9d913a92462
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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It's even a true positive. Braces were missing.
Change-Id: Ie807c46659ad4085751bc78b86408ce1001e1daf
Reviewed-by: Frank Meerkoetter <frank.meerkoetter@basyskom.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Task-number: QTBUG-52736
Change-Id: I58f9cbcdf018e7b672d33dd865067485412b79fe
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Conflicts:
examples/qt3d/examples-common/qorbitcontrol.h
src/core/qnodecreatedchange.cpp
src/core/qnodecreatedchange.h
src/input/frontend/qaxisactionhandler.h
src/input/frontend/qinputaspect.h
src/input/frontend/qkeyboardhandler.h
src/input/frontend/qmousedevice.h
src/input/frontend/qmousehandler.h
src/input/frontend/qphysicaldevicecreatedchange.h
src/input/input.pro
src/logic/qframeaction.h
src/plugins/sceneparsers/assimp/assimp.pro
src/quick3d/imports/input/importsinput.pro
src/quick3d/imports/render/importsrender.pro
src/render/backend/trianglesextractor.cpp
src/render/framegraph/qclearbuffer.h
src/render/framegraph/qlighting.h
src/render/framegraph/qstateset.h
src/render/frontend/qrenderattachment.h
src/render/geometry/qabstractattribute.h
src/render/geometry/qabstractbuffer.h
src/render/geometry/qattribute.h
src/render/geometry/qboundingvolumespecifier.h
src/render/geometry/qbuffer.h
src/render/materialsystem/qfilterkey.h
src/render/materialsystem/qparameter.h
src/render/materialsystem/qparametermapping.h
src/render/renderstates/qblendstate.h
src/render/renderstates/qdepthmask.h
src/render/renderstates/qpointsize.cpp
src/render/renderstates/qrenderstatecreatedchange.cpp
src/render/renderstates/qstencilop.h
src/render/renderstates/qstencilopseparate.h
src/render/renderstates/qstenciltestseparate.h
src/render/texture/qabstracttexture.h
src/render/texture/qabstracttextureimage.h
src/render/texture/qtextureproviders.h
Change-Id: I894d7781042cabdaa0cac690c198b57a41127bd4
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qgltf.cpp:1990:38: error: template argument for ‘template<class Key, class T> class QHash’ uses local type ‘GltfExporter::exportTechniques(QJsonObject&, const QString&)::ProgramNames’
Change-Id: Ic747cc2ab45e4dc6bb70ffff143844dc7120e571
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Conflicts:
src/doc/src/qt3dcollision-module.qdoc
src/render/frontend/qcamera.cpp
src/render/frontend/qcameralens.cpp
Change-Id: I8a0ae250a6b8e065a1ef3c817968ebb7ef23b20d
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constBegin() would belong to a different container than constEnd()
Change-Id: I5094d6a6ee9c2167bb69274556f568538c77cf6f
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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Updated license headers to use new GPL-EXCEPT header instead of LGPL3 one
(in those files which will be under GPL 3 with exceptions)
Change-Id: I930c6234bfe720d38c596bbc3d1f39be75a7328b
Reviewed-by: Lars Knoll <lars.knoll@theqtcompany.com>
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Change-Id: I4bee133d1babf86612e584f938938d59de7f422b
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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the bootstrap library is supposed to work out of the box now.
Change-Id: Ida1d181b55a37dc9f1b049bc2586aca5a9d9dc9c
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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follow the foo.pri & foo_dependency.pri pattern found in qtbase to
de-duplicate the code (and thus implicitly make it consistent) and
synchronize the conditionals in the configure test.
also document why we still can't enable the assimp sceneparser in all
configurations.
Change-Id: I3bdc30e077b6c9c7027a9311195c08a6c5f1fcf4
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
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Change-Id: I978127436e197c714f7ad43c86c1c7896b94d9cd
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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Change-Id: Ie6de66a4150a1ebc8a4a6b555618282b7e756658
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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Due to the KHR_materials_common block Qt 3D is able to load the
generated scenes without the presence of shaders, programs and
techniques blocks. Add an option to skip outputting these,
in order to reduce the size and speed of parsing.
Change-Id: I212e4e66197489c107ee47dcbc33d6f5b6b40156
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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Once again, the problem surfaces: when not specifying an output
directory, image files are not added to the resource list. Change
it to go through the external texture list always.
Change-Id: Ic3da5d7f8b1da958c6453f18650f2e50c70a0d1f
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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The spec uses FLOAT_VEC4 for colors. This means that while in the
custom material case we can use vec3 since we provide the type
information, the common materials path needs to promote all colors
to RGBA.
Change-Id: I1ac403807d0d6f0e9dfe14ea704c7f4a325495fa
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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Let's avoid future confusion by using a custom extension for the
main JSON document. In case assimp gets upgraded to a future version
supporting glTF files for example, confusion can arise due to the
conflicting file extensions in the scene parser plugins.
Change-Id: I370cc45cc399cae4f425d86574ccea9cd6c59d4f
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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Unless disabled by a command-line switch.
The spec is insufficient to support normal maps, the "normalmap"
value is our own extension to the extension for now.
Also, the common technique name is always PHONG. The correct material
can be chosen based on the presence and type of the value list entries.
Task-number: QTBUG-49384
Change-Id: I4f2e5848ad8019c44e9392416501655ab1163d7c
Reviewed-by: Andy Nichols <andy.nichols@theqtcompany.com>
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Change-Id: I050e45a8b2e884ec9ee805fa9ddcbafe705802c3
Reviewed-by: Mike Krus <mike.krus@kdab.com>
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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when we're not cross-building, even a host build may use the system
zlib.
this also makes the force_bootstrap workaround in qgltf superfluous.
Change-Id: Ic0a8b872ac602b1f268a1c6f8dcd5b400d641ff5
Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
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Seems to work on Windows, Linux and OS X.
Change-Id: Ie0a00c4abf12c3dc7451019fc4d53a15094d558a
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Without this commit, the link line for qgltf tries to search in /usr/lib
before the qtbase/lib dir of the Qt currently being built. In doing so
it found the system installed QtCore which is not what we want. In my
case it failed because of missing symbols as I'm using a namespaced
build but in other cases it may lead to more subtle errors.
Using PKGCONFIG_PRIVATE puts the /usr/lib search path from pkgconfig at
the end rather than the beginning of the search path list.
Change-Id: I0f715564c3255100a42d6e9c12b1d10168cd05bb
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Reviewed-by: Paul Lemire <paul.lemire@kdab.com>
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Change-Id: I137b5b67e89930a055360e3017ce9f0c0ceb6d6b
Reviewed-by: Laszlo Agocs <laszlo.agocs@theqtcompany.com>
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Task-number: QTBUG-49343
Change-Id: Ice78fc0a689251ddd27f1b4cfe9b5ba2a4db0f0f
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@theqtcompany.com>
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Now that the qmake rule uses "." as the default output directory for the
generated files, external assets like textures are often not copied as they
are in the same place already. However, we still need to list everything in
the generated .qrc file.
This should fix not having textures in many cases with the simplified prf.
Change-Id: I2b593adf9ac9dddf32bf1e411bd9443025727f8f
Reviewed-by: Mika Salmela <mika.salmela@theqtcompany.com>
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
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