From 1cdbd8e8605714f2e9c8097cc7130900bd4b7942 Mon Sep 17 00:00:00 2001 From: Sean Harmer Date: Sat, 2 Apr 2016 13:25:24 +0100 Subject: Make the camera part of the scene hierarchy Change-Id: Id5d796a988ce538f126d3c39461dd03d0ee94d60 Reviewed-by: Paul Lemire --- examples/qt3d/examples-common/qt3dwindow.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/examples/qt3d/examples-common/qt3dwindow.cpp b/examples/qt3d/examples-common/qt3dwindow.cpp index b4fccb543..741901aa6 100644 --- a/examples/qt3d/examples-common/qt3dwindow.cpp +++ b/examples/qt3d/examples-common/qt3dwindow.cpp @@ -102,6 +102,7 @@ Qt3DWindow::Qt3DWindow(QScreen *screen) m_aspectEngine->registerAspect(m_inputAspect); m_aspectEngine->registerAspect(m_logicAspect); + m_defaultCamera->setParent(m_root); m_forwardRenderer->setCamera(m_defaultCamera); m_forwardRenderer->setSurface(this); m_renderSettings->setActiveFrameGraph(m_forwardRenderer); @@ -140,6 +141,7 @@ Qt3DWindow::Qt3DWindow(QWindow *parent) m_aspectEngine->registerAspect(m_inputAspect); m_aspectEngine->registerAspect(m_logicAspect); + m_defaultCamera->setParent(m_root); m_forwardRenderer->setCamera(m_defaultCamera); m_forwardRenderer->setSurface(this); m_renderSettings->setActiveFrameGraph(m_forwardRenderer); -- cgit v1.2.3