From 7b7d3cbb23eab884577f2341deb25bdd36c4cae6 Mon Sep 17 00:00:00 2001 From: Michael Brasser Date: Thu, 5 Sep 2019 14:49:34 -0500 Subject: Fix potential memory leak Change-Id: I91a41154ad4acb0f1f7497a2616d219770640ca6 Reviewed-by: Paul Lemire --- src/render/renderers/opengl/graphicshelpers/graphicscontext.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/renderers/opengl/graphicshelpers/graphicscontext.cpp b/src/render/renderers/opengl/graphicshelpers/graphicscontext.cpp index 2b8076336..be8f861e3 100644 --- a/src/render/renderers/opengl/graphicshelpers/graphicscontext.cpp +++ b/src/render/renderers/opengl/graphicshelpers/graphicscontext.cpp @@ -262,7 +262,7 @@ QOpenGLShaderProgram *GraphicsContext::createShaderProgram(Shader *shaderNode) // That assumes that the shaderProgram in Shader stays the same void GraphicsContext::introspectShaderInterface(Shader *shader, QOpenGLShaderProgram *shaderProgram) { - GraphicsHelperInterface *glHelper = resolveHighestOpenGLFunctions(); + QScopedPointer glHelper(resolveHighestOpenGLFunctions()); shader->initializeUniforms(glHelper->programUniformsAndLocations(shaderProgram->programId())); shader->initializeAttributes(glHelper->programAttributesAndLocations(shaderProgram->programId())); if (m_glHelper->supportsFeature(GraphicsHelperInterface::UniformBufferObject)) -- cgit v1.2.3