From 94d364789e3c73eb04671618cd708dd050023bdd Mon Sep 17 00:00:00 2001 From: Paul Lemire Date: Wed, 9 Dec 2020 10:03:37 +0100 Subject: QShaderProgram: fix documentation was using \code instead of \endcode Change-Id: I63794533a3cf2593e9a47fc0b4f97f1b65c88f3f Reviewed-by: Mike Krus Reviewed-by: Andreas Buhr (cherry picked from commit 0f96aa009a6b70e0b79491930fbbd4d3626136b4) Reviewed-by: Qt Cherry-pick Bot --- src/render/materialsystem/qshaderprogram.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/render/materialsystem/qshaderprogram.cpp b/src/render/materialsystem/qshaderprogram.cpp index 2ae20ac55..5273f54e1 100644 --- a/src/render/materialsystem/qshaderprogram.cpp +++ b/src/render/materialsystem/qshaderprogram.cpp @@ -479,7 +479,7 @@ \badcode Parameter { name: "myColor"; value: "blue" } - \code + \endcode Textures still have to be defined as standalone uniforms. @@ -494,7 +494,7 @@ { fragColor = texture(source, vec2(0.5, 0.5)); } - \code + \endcode */ /*! -- cgit v1.2.3