From 999424908f17fa543baace39eb76a3c0ac89c7b5 Mon Sep 17 00:00:00 2001 From: Leena Miettinen Date: Mon, 24 Sep 2018 18:05:06 +0200 Subject: Doc: Mark deprecated Qt 3D QML types obsolete The types will be listed on the "Obsolete QML Types" page that is linked from the "All QML Types" page. Task-number: QTBUG-69713 Change-Id: Ieff402d1cce426c0ce4b9191b8fe9b1dd02b4328 Reviewed-by: Mats Honkamaa Reviewed-by: Miikka Heikkinen --- src/doc/src/qmlextramaterials.qdoc | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/src/doc/src/qmlextramaterials.qdoc b/src/doc/src/qmlextramaterials.qdoc index 10198845f..c54cc948b 100644 --- a/src/doc/src/qmlextramaterials.qdoc +++ b/src/doc/src/qmlextramaterials.qdoc @@ -28,6 +28,8 @@ /*! \qmltype DiffuseMapMaterial \inqmlmodule Qt3D.Extras + \obsolete + \brief The DiffuseMapMaterial provides a default implementation of the phong lighting effect where the diffuse light component is read from a texture map. \since 5.7 @@ -86,6 +88,8 @@ /*! \qmltype DiffuseSpecularMapMaterial \inqmlmodule Qt3D.Extras + \obsolete + \brief The DiffuseSpecularMapMaterial provides a default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps. \since 5.7 @@ -220,6 +224,8 @@ /*! \qmltype NormalDiffuseMapAlphaMaterial \inqmlmodule Qt3D.Extras + \obsolete + \brief The NormalDiffuseMapAlphaMaterial provides a specialization of NormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass. \since 5.7 @@ -291,6 +297,8 @@ /*! \qmltype NormalDiffuseMapMaterial \inqmlmodule Qt3D.Extras + \obsolete + \brief The NormalDiffuseMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map. @@ -363,6 +371,8 @@ /*! \qmltype NormalDiffuseSpecularMapMaterial \inqmlmodule Qt3D.Extras + \obsolete + \brief The NormalDiffuseSpecularMapMaterial provides a default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map. @@ -465,6 +475,8 @@ /*! \qmltype PhongAlphaMaterial \inqmlmodule Qt3D.Extras + \obsolete + \brief The PhongAlphaMaterial class provides a default implementation of the phong lighting effect with alpha. \since 5.7 @@ -516,6 +528,8 @@ /*! \qmltype PhongMaterial \inqmlmodule Qt3D.Extras + \obsolete + \brief The PhongMaterial class provides a default implementation of the phong lighting effect. \since 5.7 \inherits Qt3D.Render::Material -- cgit v1.2.3