From cf596337cd68577b93bb868137d52b713c347066 Mon Sep 17 00:00:00 2001 From: Mauro Persano Date: Thu, 7 Jan 2016 12:16:17 -0200 Subject: Replace QTextStream with QString::splitRef Change-Id: I0a540dfdcbe5f28df38cf406c771c828e25abd64 Reviewed-by: Sean Harmer --- src/render/io/objloader.cpp | 90 ++++++++++++++++++++++++++------------------- 1 file changed, 52 insertions(+), 38 deletions(-) diff --git a/src/render/io/objloader.cpp b/src/render/io/objloader.cpp index 8af428846..da1af4003 100644 --- a/src/render/io/objloader.cpp +++ b/src/render/io/objloader.cpp @@ -124,54 +124,66 @@ bool ObjLoader::load(::QIODevice *ioDev, const QString &subMesh) Q_ASSERT(subMeshMatch.isValid()); QTextStream stream(ioDev); - QTextStream lineStream; while (!stream.atEnd()) { QString line = stream.readLine(); line = line.simplified(); if (line.length() > 0 && line.at(0) != QChar::fromLatin1('#')) { - lineStream.setString(&line, QIODevice::ReadOnly); - QString token; - lineStream >> token; - - if (token == QStringLiteral("v")) { - if (!skipping) { - float x, y, z; - lineStream >> x >> y >> z; - positions.append(QVector3D( x, y, z )); + const QVector tokens = line.splitRef(QChar::fromLatin1(' ')); + + if (tokens.first() == QStringLiteral("v")) { + if (tokens.size() < 4) { + qCWarning(Render::Io) << "Unsupported number of components in vertex"; } else { - positionsOffset++; + if (!skipping) { + float x = tokens.at(1).toFloat(); + float y = tokens.at(2).toFloat(); + float z = tokens.at(3).toFloat(); + positions.append(QVector3D( x, y, z )); + } else { + positionsOffset++; + } } - } else if (token == QStringLiteral("vt") && m_loadTextureCoords) { - if (!skipping) { - // Process texture coordinate - float s,t; - lineStream >> s >> t; - //FlipUVs - t = 1.0f - t; - texCoords.append(QVector2D(s, t)); + } else if (tokens.first() == QStringLiteral("vt") && m_loadTextureCoords) { + if (tokens.size() < 3) { + qCWarning(Render::Io) << "Unsupported number of components in texture coordinate"; } else { - texCoordsOffset++; + if (!skipping) { + // Process texture coordinate + float s = tokens.at(1).toFloat(); + float t = tokens.at(2).toFloat(); + //FlipUVs + t = 1.0f - t; + texCoords.append(QVector2D( s, t )); + } else { + texCoordsOffset++; + } } - } else if (token == QStringLiteral("vn")) { - if (!skipping) { - float x, y, z; - lineStream >> x >> y >> z; - normals.append(QVector3D( x, y, z )); + } else if (tokens.first() == QStringLiteral("vn")) { + if (tokens.size() < 4) { + qCWarning(Render::Io) << "Unsupported number of components in vertex normal"; } else { - normalsOffset++; + if (!skipping) { + float x = tokens.at(1).toFloat(); + float y = tokens.at(2).toFloat(); + float z = tokens.at(3).toFloat(); + normals.append(QVector3D( x, y, z )); + } else { + normalsOffset++; + } } - } else if (!skipping && token == QStringLiteral("f")) { + } else if (!skipping && tokens.first() == QStringLiteral("f")) { // Process face ++faceCount; + + int faceVertices = tokens.size() - 1; + QVector face; - int faceVertices = 0; - while (!lineStream.atEnd()) { - QString faceString; - lineStream >> faceString; + face.reserve(faceVertices); + for (int i = 0; i < faceVertices; i++) { FaceIndices faceIndices; - const QVector indices = faceString.splitRef(QChar::fromLatin1('/')); + const QVector indices = tokens.at(i + 1).split(QChar::fromLatin1('/')); switch (indices.size()) { case 3: faceIndices.normalIndex = indices.at(2).toInt() - 1 - normalsOffset; // fall through @@ -185,7 +197,6 @@ bool ObjLoader::load(::QIODevice *ioDev, const QString &subMesh) } face.append(faceIndices); - ++faceVertices; } // If number of edges in face is greater than 3, @@ -208,11 +219,14 @@ bool ObjLoader::load(::QIODevice *ioDev, const QString &subMesh) } // end of face - } else if ( token == QStringLiteral("o") ) { - if (!subMesh.isEmpty() ) { - QString objName; - lineStream >> objName; - skipping = subMeshMatch.indexIn(objName) < 0; + } else if (tokens.first() == QStringLiteral("o")) { + if (tokens.size() < 2) { + qCWarning(Render::Io) << "Missing submesh name"; + } else { + if (!subMesh.isEmpty() ) { + QString objName = tokens.at(1).toString(); + skipping = subMeshMatch.indexIn(objName) < 0; + } } } } // end of input line -- cgit v1.2.3