From 1d3ffb4cadfd43e163bf977c03a48f3b9cbb1f30 Mon Sep 17 00:00:00 2001 From: Mike Krus Date: Tue, 2 May 2017 19:15:38 +0100 Subject: Correct shader typo for rendering and fix shader selection Task-number: QTBUG-60288 Change-Id: I320f787c3b245cc52df80d89c75f856aeacf649d Reviewed-by: Sean Harmer --- examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'examples/qt3d/advancedcustommaterial/shaders') diff --git a/examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag b/examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag index ae40bdf37..9657cc63a 100644 --- a/examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag +++ b/examples/qt3d/advancedcustommaterial/shaders/gl3/water.frag @@ -39,7 +39,7 @@ void main() vec2 waveMovCoord = waveTexCoord; waveMovCoord.x += offsetx; waveMovCoord.y -= offsety; - vec4 wave = texture2D(waveTexture, waveMovCoord); + vec4 wave = texture(waveTexture, waveMovCoord); //Wiggle the newCoord by r and b colors of waveTexture vec2 newCoord = texCoord; -- cgit v1.2.3