From 4b4a407512fdd4cc0a2f7caa463b7b03520b3f62 Mon Sep 17 00:00:00 2001 From: Sean Harmer Date: Mon, 18 Jan 2016 10:08:41 +0000 Subject: Temporarily expose window to QML context Allows to restore most of the QML examples using this approach until a more permanent solution can be developed (I have an idea on how to do this and will try it today). Change-Id: I9b9bb86a5323140be3ed2456cdfa91b1f93187b1 Reviewed-by: Paul Lemire --- .../qt3d/anaglyph-rendering/StereoFrameGraph.qml | 45 ++++++++++++---------- 1 file changed, 25 insertions(+), 20 deletions(-) (limited to 'examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml') diff --git a/examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml b/examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml index 1d6a5a222..4311f977e 100644 --- a/examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml +++ b/examples/qt3d/anaglyph-rendering/StereoFrameGraph.qml @@ -41,36 +41,41 @@ Viewport { property alias leftCamera: leftCameraSelector.camera property alias rightCamera: rightCameraSelector.camera + property alias window: surfaceSelector.window - // ColorMask is reset by default - // By default reset to the default if not specified - ClearBuffer { - buffers: ClearBuffer.ColorDepthBuffer - NoDraw {} // We just want to clear the buffers - } + RenderSurfaceSelector { + id: surfaceSelector - // Draw with left eye - CameraSelector { - id: leftCameraSelector - StateSet { - renderStates: [ - ColorMask { red: true; green: false; blue: false; alpha: false }, - DepthTest { func: DepthTest.Less } - ] + // ColorMask is reset by default + // By default reset to the default if not specified + ClearBuffer { + buffers: ClearBuffer.ColorDepthBuffer + NoDraw {} // We just want to clear the buffers } - } - // Draw with right eye - ClearBuffer { - buffers: ClearBuffer.DepthBuffer + // Draw with left eye CameraSelector { - id: rightCameraSelector + id: leftCameraSelector StateSet { renderStates: [ - ColorMask { red: false; green: true; blue: true; alpha: false }, + ColorMask { red: true; green: false; blue: false; alpha: false }, DepthTest { func: DepthTest.Less } ] } } + + // Draw with right eye + ClearBuffer { + buffers: ClearBuffer.DepthBuffer + CameraSelector { + id: rightCameraSelector + StateSet { + renderStates: [ + ColorMask { red: false; green: true; blue: true; alpha: false }, + DepthTest { func: DepthTest.Less } + ] + } + } + } } } -- cgit v1.2.3