From 597c9df33c2c8a9e91e3ad1de48b1200ebca6586 Mon Sep 17 00:00:00 2001 From: Mauro Persano Date: Fri, 21 Feb 2020 18:13:38 -0300 Subject: No need to register input aspect in basicshapes-cpp example This is already done in Qt3DExtras::Qt3DWindow. Change-Id: Idf742b93fdc0d8d4226284d6d949758a07921dd5 Reviewed-by: Mike Krus --- examples/qt3d/basicshapes-cpp/main.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'examples/qt3d/basicshapes-cpp') diff --git a/examples/qt3d/basicshapes-cpp/main.cpp b/examples/qt3d/basicshapes-cpp/main.cpp index fffb83a20..a347e9fb2 100644 --- a/examples/qt3d/basicshapes-cpp/main.cpp +++ b/examples/qt3d/basicshapes-cpp/main.cpp @@ -63,8 +63,6 @@ #include #include -#include - #include #include #include @@ -103,9 +101,6 @@ int main(int argc, char **argv) widget->setWindowTitle(QStringLiteral("Basic shapes")); - Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect; - view->registerAspect(input); - // Root entity Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity(); -- cgit v1.2.3