From 8dcd8e42458748ca3ae3293b3d2b7e5b56b87252 Mon Sep 17 00:00:00 2001 From: Paul Lemire Date: Thu, 14 Jan 2016 08:43:34 +0100 Subject: Link examples against static lib Contains: Qt3DWindow Qt3DQuickWindow QFirstPersonCameraController FirstPersonCameraController.qml This will allow to get rid of the Camera configuration hack Change-Id: I55c5634aa4c162f9dd2852d3258073a6352b426c Reviewed-by: Sean Harmer --- examples/qt3d/bigscene-instanced-qml/main.cpp | 19 +++---------------- examples/qt3d/bigscene-instanced-qml/main.qml | 4 +--- 2 files changed, 4 insertions(+), 19 deletions(-) (limited to 'examples/qt3d/bigscene-instanced-qml') diff --git a/examples/qt3d/bigscene-instanced-qml/main.cpp b/examples/qt3d/bigscene-instanced-qml/main.cpp index 1a538e49d..d6443402f 100644 --- a/examples/qt3d/bigscene-instanced-qml/main.cpp +++ b/examples/qt3d/bigscene-instanced-qml/main.cpp @@ -34,28 +34,15 @@ ** ****************************************************************************/ -#include -#include -#include -#include - +#include "qt3dquickwindow.h" #include int main(int argc, char* argv[]) { QGuiApplication app(argc, argv); + Qt3DQuickWindow view; - Window view; - Qt3DCore::Quick::QQmlAspectEngine engine; - - engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); - engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); - QVariantMap data; - data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast(&view))); - data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view)); - engine.aspectEngine()->setData(data); - engine.setSource(QUrl("qrc:/main.qml")); - + view.setSource(QUrl("qrc:/main.qml")); view.show(); return app.exec(); diff --git a/examples/qt3d/bigscene-instanced-qml/main.qml b/examples/qt3d/bigscene-instanced-qml/main.qml index cc04d3290..8b7623732 100644 --- a/examples/qt3d/bigscene-instanced-qml/main.qml +++ b/examples/qt3d/bigscene-instanced-qml/main.qml @@ -53,9 +53,7 @@ Entity { viewCenter: Qt.vector3d(0.0, 0.0, 0.0) } - Configuration { - controlledCamera: camera - } + FirstPersonCameraController { camera: camera } components: [ FrameGraph { -- cgit v1.2.3