From c82207d54c76d8b66be010bfa63e45f9507891fa Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Wed, 4 Mar 2015 16:05:02 +0100 Subject: Move the examples under a qt3d subdir Modules cannot have their examples in the top-level examples directory because in the pre-built packages all modules' examples are merged together. Change-Id: I80fdbb8f1ec6f3d8fd793e4d856e705000237127 Reviewed-by: Paul Lemire --- examples/qt3d/multiviewport/main.cpp | 66 +++++++++ examples/qt3d/multiviewport/main.qml | 187 ++++++++++++++++++++++++++ examples/qt3d/multiviewport/multiviewport.pro | 16 +++ examples/qt3d/multiviewport/multiviewport.qrc | 5 + 4 files changed, 274 insertions(+) create mode 100644 examples/qt3d/multiviewport/main.cpp create mode 100644 examples/qt3d/multiviewport/main.qml create mode 100644 examples/qt3d/multiviewport/multiviewport.pro create mode 100644 examples/qt3d/multiviewport/multiviewport.qrc (limited to 'examples/qt3d/multiviewport') diff --git a/examples/qt3d/multiviewport/main.cpp b/examples/qt3d/multiviewport/main.cpp new file mode 100644 index 000000000..ca9ea8abe --- /dev/null +++ b/examples/qt3d/multiviewport/main.cpp @@ -0,0 +1,66 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include +#include +#include +#include + +#include + +#include + +int main(int ac, char **av) +{ + QGuiApplication app(ac, av); + Qt3D::Window view; + Qt3D::Quick::QQmlAspectEngine engine; + + initializeAssetResources("../exampleresources/example-assets.qrb"); + engine.aspectEngine()->registerAspect(new Qt3D::QRenderAspect); + engine.aspectEngine()->registerAspect(new Qt3D::QInputAspect()); + QVariantMap data; + data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast(&view))); + data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view)); + engine.aspectEngine()->setData(data); + engine.aspectEngine()->initialize(); + engine.setSource(QUrl("qrc:/main.qml")); + view.show(); + + return app.exec(); +} + + diff --git a/examples/qt3d/multiviewport/main.qml b/examples/qt3d/multiviewport/main.qml new file mode 100644 index 000000000..c5ad221dd --- /dev/null +++ b/examples/qt3d/multiviewport/main.qml @@ -0,0 +1,187 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL3$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see http://www.qt.io/terms-conditions. For further +** information use the contact form at http://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPLv3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or later as published by the Free +** Software Foundation and appearing in the file LICENSE.GPL included in +** the packaging of this file. Please review the following information to +** ensure the GNU General Public License version 2.0 requirements will be +** met: http://www.gnu.org/licenses/gpl-2.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 +import Qt3D 2.0 +import Qt3D.Render 2.0 + + +Entity { + id : rootNode + + CameraLens { + id : cameraLens + projectionType: CameraLens.PerspectiveProjection + fieldOfView: 45 + aspectRatio: 16/9 + nearPlane : 0.01 + farPlane : 1000.0 + } // cameraLens + + Entity { + id : sceneRoot + components: [frameGraph] + property real rotationAngle : 0 + + SequentialAnimation { + running : true + loops: Animation.Infinite + NumberAnimation {target : sceneRoot; property : "rotationAngle"; to : 360; duration : 2000;} + } + + property var cameras : [cameraViewport1, cameraViewport2, cameraViewport3, cameraViewport4] + + Timer { + running : true + interval : 10000 + repeat : true + property int count : 0 + onTriggered: + { + cameraSelectorTopLeftViewport.camera = sceneRoot.cameras[count++ % 4]; + cameraSelectorTopRightViewport.camera = sceneRoot.cameras[count % 4]; + cameraSelectorBottomLeftViewport.camera = sceneRoot.cameras[(count + 1) % 4]; + cameraSelectorBottomRightViewport.camera = sceneRoot.cameras[(count + 2) % 4]; + } + } + + FrameGraph { + id : frameGraph + + Viewport { + id : mainViewport + rect: Qt.rect(0, 0, 1, 1) + + ClearBuffer { + buffers : ClearBuffer.ColorDepthBuffer + } + + Viewport { + id : topLeftViewport + rect : Qt.rect(0, 0, 0.5, 0.5) + CameraSelector {id : cameraSelectorTopLeftViewport; camera : sceneRoot.cameras[0]} + } + + Viewport { + id : topRightViewport + rect : Qt.rect(0.5, 0, 0.5, 0.5) + CameraSelector {id : cameraSelectorTopRightViewport; camera : sceneRoot.cameras[1]} + } + + Viewport { + id : bottomLeftViewport + rect : Qt.rect(0, 0.5, 0.5, 0.5) + CameraSelector {id : cameraSelectorBottomLeftViewport; camera : sceneRoot.cameras[2]} + } + + Viewport { + id : bottomRightViewport + rect : Qt.rect(0.5, 0.5, 0.5, 0.5) + CameraSelector {id : cameraSelectorBottomRightViewport; camera : sceneRoot.cameras[3]} + } + + } // mainViewport + } // frameGraph + + Entity { + id : cameraViewport1 + property Transform transform : Transform { + LookAt { + position: Qt.vector3d( 0.0, 0.0, -20.0 ) + upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) + viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 ) + } + } + components : [cameraLens, transform] + } + + Entity { + id : cameraViewport2 + property Transform transform : Transform { + Rotate { + angle : sceneRoot.rotationAngle + axis : Qt.vector3d(0, 1, 0) + } + LookAt { + position: Qt.vector3d( 0.0, 0.0, 20.0 ) + upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) + viewCenter: Qt.vector3d( -3.0, 0.0, 10.0 ) + } + } + components : [cameraLens, transform] + } + + Entity { + id : cameraViewport3 + property Transform transform : Transform { + LookAt { + position: Qt.vector3d( 0.0, 30.0, 30.0 ) + upVector: Qt.vector3d( 0.0, 1.0, 0.0 ) + viewCenter: Qt.vector3d( -5.0, -20.0, -10.0 ) + } + } + components : [cameraLens, transform] + } + + Entity { + components : [ + Transform { + Rotate { + angle : -sceneRoot.rotationAngle + axis : Qt.vector3d(0, 0, 1) + } + }, + SceneLoader { + source: "qrc:/assets/test_scene.dae" + }] + } + + Entity { + id : cameraViewport4 + property Transform transform : Transform { + LookAt { + position: Qt.vector3d( 0.0, 15.0, 20.0 ) + upVector: Qt.vector3d( 0.0, 0.0, 1.0 ) + viewCenter: Qt.vector3d( 0.0, -15.0, -20.0 ) + } + } + components : [cameraLens, transform] + } + + + } // sceneRoot + +} // rootNode diff --git a/examples/qt3d/multiviewport/multiviewport.pro b/examples/qt3d/multiviewport/multiviewport.pro new file mode 100644 index 000000000..d7ed38b6d --- /dev/null +++ b/examples/qt3d/multiviewport/multiviewport.pro @@ -0,0 +1,16 @@ +TEMPLATE = app + +QT += 3dcore 3drenderer 3dinput 3dquick qml quick + +include("../exampleresources/exampleresources.pri") + +HEADERS += \ + +SOURCES += \ + main.cpp + +OTHER_FILES += \ + main.qml + +RESOURCES += \ + multiviewport.qrc diff --git a/examples/qt3d/multiviewport/multiviewport.qrc b/examples/qt3d/multiviewport/multiviewport.qrc new file mode 100644 index 000000000..5f6483ac3 --- /dev/null +++ b/examples/qt3d/multiviewport/multiviewport.qrc @@ -0,0 +1,5 @@ + + + main.qml + + -- cgit v1.2.3