From 5bf4f93fcb8ff16aeadf55644be351c9989ab5b2 Mon Sep 17 00:00:00 2001 From: Mike Krus Date: Tue, 11 Feb 2020 14:14:30 +0000 Subject: Make default geometries views In Extras, make QTorusMesh and others a QGeometryView rather than a QGeometryRenderer. Requires changes to scene graphs here and there but going forward there simple shapes could be used as proxies for picking or collision detection, etc. Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4 Reviewed-by: Paul Lemire --- examples/qt3d/simple-cpp/main.cpp | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) (limited to 'examples/qt3d/simple-cpp') diff --git a/examples/qt3d/simple-cpp/main.cpp b/examples/qt3d/simple-cpp/main.cpp index 32f19c194..6b45dd1d0 100644 --- a/examples/qt3d/simple-cpp/main.cpp +++ b/examples/qt3d/simple-cpp/main.cpp @@ -59,9 +59,9 @@ #include #include +#include #include #include -#include #include #include @@ -91,7 +91,9 @@ Qt3DCore::QEntity *createScene() torusTransform->setScale3D(QVector3D(1.5, 1, 0.5)); torusTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f)); - torusEntity->addComponent(torusMesh); + auto renderer = new Qt3DRender::QGeometryRenderer; + renderer->setView(torusMesh); + torusEntity->addComponent(renderer); torusEntity->addComponent(torusTransform); torusEntity->addComponent(material); @@ -114,7 +116,10 @@ Qt3DCore::QEntity *createScene() sphereRotateTransformAnimation->setLoopCount(-1); sphereRotateTransformAnimation->start(); - sphereEntity->addComponent(sphereMesh); + renderer = new Qt3DRender::QGeometryRenderer; + renderer->setView(sphereMesh); + + sphereEntity->addComponent(renderer); sphereEntity->addComponent(sphereTransform); sphereEntity->addComponent(material); -- cgit v1.2.3