From 5bf4f93fcb8ff16aeadf55644be351c9989ab5b2 Mon Sep 17 00:00:00 2001 From: Mike Krus Date: Tue, 11 Feb 2020 14:14:30 +0000 Subject: Make default geometries views In Extras, make QTorusMesh and others a QGeometryView rather than a QGeometryRenderer. Requires changes to scene graphs here and there but going forward there simple shapes could be used as proxies for picking or collision detection, etc. Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4 Reviewed-by: Paul Lemire --- examples/qt3d/simple-qml/main.qml | 19 ++++++++++++------- 1 file changed, 12 insertions(+), 7 deletions(-) (limited to 'examples/qt3d/simple-qml') diff --git a/examples/qt3d/simple-qml/main.qml b/examples/qt3d/simple-qml/main.qml index 9f4149202..60b9a0990 100644 --- a/examples/qt3d/simple-qml/main.qml +++ b/examples/qt3d/simple-qml/main.qml @@ -89,14 +89,17 @@ Entity { id: material } - TorusMesh { + GeometryRenderer { id: torusMesh - radius: 5 - minorRadius: 1 - rings: 100 - slices: 20 + view: TorusMesh { + radius: 5 + minorRadius: 1 + rings: 100 + slices: 20 + } } + Transform { id: torusTransform scale3D: Qt.vector3d(1.5, 1, 0.5) @@ -108,9 +111,11 @@ Entity { components: [ torusMesh, material, torusTransform ] } - SphereMesh { + GeometryRenderer { id: sphereMesh - radius: 3 + view: SphereMesh { + radius: 3 + } } Transform { -- cgit v1.2.3