From acb32c488b9ad6802b3e8b0d4293ae15748fb65e Mon Sep 17 00:00:00 2001 From: Paul Lemire Date: Wed, 16 Mar 2016 17:20:37 +0100 Subject: QDepthMask transformed into QNoDepthMask By default the absence of a QNoDepthMask node in a RenderStateSet implies depth mask is enabled. Its presence, disables it. Change-Id: Iaa22b6cee12ee76e64d66a00e97f8aadfa82398b Task-number: QTBUG-51433 Reviewed-by: Sean Harmer --- examples/qt3d/wave/WaveEffect.qml | 1 - 1 file changed, 1 deletion(-) (limited to 'examples/qt3d/wave/WaveEffect.qml') diff --git a/examples/qt3d/wave/WaveEffect.qml b/examples/qt3d/wave/WaveEffect.qml index 5609e6def..cbdcd1a6d 100644 --- a/examples/qt3d/wave/WaveEffect.qml +++ b/examples/qt3d/wave/WaveEffect.qml @@ -94,7 +94,6 @@ Effect { // Disable depth testing and use simple additive blending renderStates: [ DepthTest { depthFunction: DepthTest.Always }, - DepthMask { mask: true }, BlendEquationArguments { sourceRgb: BlendEquationArguments.One destinationRgb: BlendEquationArguments.OneMinusSourceColor -- cgit v1.2.3