From 4b4a407512fdd4cc0a2f7caa463b7b03520b3f62 Mon Sep 17 00:00:00 2001 From: Sean Harmer Date: Mon, 18 Jan 2016 10:08:41 +0000 Subject: Temporarily expose window to QML context Allows to restore most of the QML examples using this approach until a more permanent solution can be developed (I have an idea on how to do this and will try it today). Change-Id: I9b9bb86a5323140be3ed2456cdfa91b1f93187b1 Reviewed-by: Paul Lemire --- examples/qt3d/wave/WaveForwardRenderer.qml | 29 +++++++++++++++++------------ examples/qt3d/wave/main.qml | 1 + 2 files changed, 18 insertions(+), 12 deletions(-) (limited to 'examples/qt3d/wave') diff --git a/examples/qt3d/wave/WaveForwardRenderer.qml b/examples/qt3d/wave/WaveForwardRenderer.qml index 32a1b77c3..ee3ab2afd 100644 --- a/examples/qt3d/wave/WaveForwardRenderer.qml +++ b/examples/qt3d/wave/WaveForwardRenderer.qml @@ -42,25 +42,30 @@ TechniqueFilter { // Expose camera to allow user to choose which camera to use for rendering property alias camera: cameraSelector.camera + property alias window: surfaceSelector.window // Select the forward rendering Technique of any used Effect requires: [ Annotation { name: "renderingStyle"; value: "forward" } ] - // Use the whole viewport - Viewport { - id: viewport - rect: Qt.rect(0.0, 0.0, 1.0, 1.0) + RenderSurfaceSelector { + id: surfaceSelector - // Use the specified camera - CameraSelector { - id: cameraSelector + // Use the whole viewport + Viewport { + id: viewport + rect: Qt.rect(0.0, 0.0, 1.0, 1.0) - ClearBuffer { - buffers: ClearBuffer.ColorDepthBuffer - LayerFilter { layers: "background" } - } + // Use the specified camera + CameraSelector { + id: cameraSelector + + ClearBuffer { + buffers: ClearBuffer.ColorDepthBuffer + LayerFilter { layers: "background" } + } - LayerFilter { layers: "wave" } + LayerFilter { layers: "wave" } + } } } } diff --git a/examples/qt3d/wave/main.qml b/examples/qt3d/wave/main.qml index a6f46bfa7..1006f69d8 100644 --- a/examples/qt3d/wave/main.qml +++ b/examples/qt3d/wave/main.qml @@ -62,6 +62,7 @@ Entity { id: frameGraph activeFrameGraph: WaveForwardRenderer { camera: mainCamera + window: _q_window } } -- cgit v1.2.3