From 8dcd8e42458748ca3ae3293b3d2b7e5b56b87252 Mon Sep 17 00:00:00 2001 From: Paul Lemire Date: Thu, 14 Jan 2016 08:43:34 +0100 Subject: Link examples against static lib Contains: Qt3DWindow Qt3DQuickWindow QFirstPersonCameraController FirstPersonCameraController.qml This will allow to get rid of the Camera configuration hack Change-Id: I55c5634aa4c162f9dd2852d3258073a6352b426c Reviewed-by: Sean Harmer --- examples/qt3d/wave/main.cpp | 24 ++++++------------------ examples/qt3d/wave/main.qml | 4 +--- 2 files changed, 7 insertions(+), 21 deletions(-) (limited to 'examples/qt3d/wave') diff --git a/examples/qt3d/wave/main.cpp b/examples/qt3d/wave/main.cpp index c8c456f1a..8aa5fb8b0 100644 --- a/examples/qt3d/wave/main.cpp +++ b/examples/qt3d/wave/main.cpp @@ -34,32 +34,20 @@ ** ****************************************************************************/ -#include -#include -#include +#include "qt3dquickwindow.h" #include - #include -#include +#include +#include int main(int argc, char* argv[]) { QGuiApplication app(argc, argv); - - Window view; - Qt3DCore::Quick::QQmlAspectEngine engine; - - engine.aspectEngine()->registerAspect(new Qt3DRender::QRenderAspect()); - engine.aspectEngine()->registerAspect(new Qt3DInput::QInputAspect()); + Qt3DQuickWindow view; // Expose the window as a context property so we can set the aspect ratio - engine.qmlEngine()->rootContext()->setContextProperty("_window", &view); - QVariantMap data; - data.insert(QStringLiteral("surface"), QVariant::fromValue(static_cast(&view))); - data.insert(QStringLiteral("eventSource"), QVariant::fromValue(&view)); - engine.aspectEngine()->setData(data); - engine.setSource(QUrl("qrc:/main.qml")); - + view.engine()->qmlEngine()->rootContext()->setContextProperty("_window", &view); + view.setSource(QUrl("qrc:/main.qml")); view.show(); return app.exec(); diff --git a/examples/qt3d/wave/main.qml b/examples/qt3d/wave/main.qml index 6f7aaddb9..a6f46bfa7 100644 --- a/examples/qt3d/wave/main.qml +++ b/examples/qt3d/wave/main.qml @@ -72,9 +72,7 @@ Entity { position: Qt.vector3d( 0.0, 10.0, 25.0 ) } - Configuration { - controlledCamera: mainCamera - } + FirstPersonCameraController { camera: mainCamera } Background { id: background -- cgit v1.2.3