From 3b699444951a5467249c36f47bd3489591971569 Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Thu, 10 Dec 2015 13:16:21 +0100 Subject: Reduce specular reflectivity defaults 0.95 -> 0.01 to prevent eye-poppingly white specular highlights. Change-Id: I3e765bad13afe991053932e73cea13b95c950c1c Reviewed-by: Sean Harmer Reviewed-by: Andy Nichols --- examples/qt3d/bigscene-cpp/entity.cpp | 4 ---- examples/qt3d/lights/main.qml | 1 + 2 files changed, 1 insertion(+), 4 deletions(-) (limited to 'examples/qt3d') diff --git a/examples/qt3d/bigscene-cpp/entity.cpp b/examples/qt3d/bigscene-cpp/entity.cpp index f42f6a18b..7a13a6fb7 100644 --- a/examples/qt3d/bigscene-cpp/entity.cpp +++ b/examples/qt3d/bigscene-cpp/entity.cpp @@ -52,10 +52,6 @@ Entity::Entity(Qt3DCore::QNode *parent) m_mesh->setRadius(2.5f); m_mesh->setLength(5.0f); - m_material->setAmbient(Qt::black); - m_material->setSpecular(Qt::white); - m_material->setShininess(150.0f); - addComponent(m_mesh); addComponent(m_transform); addComponent(m_material); diff --git a/examples/qt3d/lights/main.qml b/examples/qt3d/lights/main.qml index 7f103002f..99bc1147d 100644 --- a/examples/qt3d/lights/main.qml +++ b/examples/qt3d/lights/main.qml @@ -157,6 +157,7 @@ Entity components: [ PhongMaterial { diffuse: "white" + shininess: 50 }, Mesh { source: "assets/obj/toyplane.obj" -- cgit v1.2.3