From 3cd55c54dbf66a320438d743fbd223952043cd39 Mon Sep 17 00:00:00 2001 From: Andy Maloney Date: Wed, 7 Dec 2016 19:33:08 -0500 Subject: Update assimp lib to 3.3.1 The currently included assimp lib is v3.0 from 2012. This updates assimp lib to the latest released version (3.3.1). Change-Id: I15a60e3150c0b268422f23137107b34e4c5c4342 Reviewed-by: Sean Harmer --- src/3rdparty/assimp/code/OgreXmlSerializer.cpp | 1511 ++++++++++++------------ 1 file changed, 756 insertions(+), 755 deletions(-) (limited to 'src/3rdparty/assimp/code/OgreXmlSerializer.cpp') diff --git a/src/3rdparty/assimp/code/OgreXmlSerializer.cpp b/src/3rdparty/assimp/code/OgreXmlSerializer.cpp index 733e36c03..494d8e00c 100644 --- a/src/3rdparty/assimp/code/OgreXmlSerializer.cpp +++ b/src/3rdparty/assimp/code/OgreXmlSerializer.cpp @@ -2,11 +2,11 @@ Open Asset Import Library (assimp) ---------------------------------------------------------------------- -Copyright (c) 2006-2012, assimp team +Copyright (c) 2006-2016, assimp team All rights reserved. -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above @@ -23,16 +23,16 @@ following conditions are met: derived from this software without specific prior written permission of the assimp team. -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------- @@ -43,6 +43,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "OgreParsingUtils.h" #include "TinyFormatter.h" +#include +#include #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER @@ -54,173 +56,174 @@ namespace Assimp namespace Ogre { -void ThrowAttibuteError(const XmlReader* reader, const std::string &name, const std::string &error = "") +AI_WONT_RETURN void ThrowAttibuteError(const XmlReader* reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX; +AI_WONT_RETURN void ThrowAttibuteError(const XmlReader* reader, const std::string &name, const std::string &error) { - if (!error.empty()) - { - throw DeadlyImportError(error + " in node '" + std::string(reader->getNodeName()) + "' and attribute '" + name + "'"); - } - else - { - throw DeadlyImportError("Attribute '" + name + "' does not exist in node '" + std::string(reader->getNodeName()) + "'"); - } + if (!error.empty()) + { + throw DeadlyImportError(error + " in node '" + std::string(reader->getNodeName()) + "' and attribute '" + name + "'"); + } + else + { + throw DeadlyImportError("Attribute '" + name + "' does not exist in node '" + std::string(reader->getNodeName()) + "'"); + } } -template<> +template<> int32_t OgreXmlSerializer::ReadAttribute(const std::string &name) const { - if (HasAttribute(name.c_str())) - { - return static_cast(m_reader->getAttributeValueAsInt(name.c_str())); - } - else - { - ThrowAttibuteError(m_reader, name); - return 0; - } + if (HasAttribute(name.c_str())) + { + return static_cast(m_reader->getAttributeValueAsInt(name.c_str())); + } + else + { + ThrowAttibuteError(m_reader, name); + return 0; + } } -template<> +template<> uint32_t OgreXmlSerializer::ReadAttribute(const std::string &name) const { - if (HasAttribute(name.c_str())) - { - /** @note This is hackish. But we are never expecting unsigned values that go outside the - int32_t range. Just monitor for negative numbers and kill the import. */ - int32_t temp = ReadAttribute(name); - if (temp >= 0) - { - return static_cast(temp); - } - else - { - ThrowAttibuteError(m_reader, name, "Found a negative number value where expecting a uint32_t value"); - } - } - else - { - ThrowAttibuteError(m_reader, name); - } - return 0; + if (HasAttribute(name.c_str())) + { + /** @note This is hackish. But we are never expecting unsigned values that go outside the + int32_t range. Just monitor for negative numbers and kill the import. */ + int32_t temp = ReadAttribute(name); + if (temp >= 0) + { + return static_cast(temp); + } + else + { + ThrowAttibuteError(m_reader, name, "Found a negative number value where expecting a uint32_t value"); + } + } + else + { + ThrowAttibuteError(m_reader, name); + } + return 0; } -template<> +template<> uint16_t OgreXmlSerializer::ReadAttribute(const std::string &name) const { - if (HasAttribute(name.c_str())) - { - return static_cast(ReadAttribute(name)); - } - else - { - ThrowAttibuteError(m_reader, name); - } - return 0; + if (HasAttribute(name.c_str())) + { + return static_cast(ReadAttribute(name)); + } + else + { + ThrowAttibuteError(m_reader, name); + } + return 0; } -template<> +template<> float OgreXmlSerializer::ReadAttribute(const std::string &name) const { - if (HasAttribute(name.c_str())) - { - return m_reader->getAttributeValueAsFloat(name.c_str()); - } - else - { - ThrowAttibuteError(m_reader, name); - return 0; - } + if (HasAttribute(name.c_str())) + { + return m_reader->getAttributeValueAsFloat(name.c_str()); + } + else + { + ThrowAttibuteError(m_reader, name); + return 0; + } } -template<> +template<> std::string OgreXmlSerializer::ReadAttribute(const std::string &name) const { - const char* value = m_reader->getAttributeValue(name.c_str()); - if (value) - { - return std::string(value); - } - else - { - ThrowAttibuteError(m_reader, name); - return ""; - } + const char* value = m_reader->getAttributeValue(name.c_str()); + if (value) + { + return std::string(value); + } + else + { + ThrowAttibuteError(m_reader, name); + return ""; + } } -template<> +template<> bool OgreXmlSerializer::ReadAttribute(const std::string &name) const { - std::string value = Ogre::ToLower(ReadAttribute(name)); - if (ASSIMP_stricmp(value, "true") == 0) - { - return true; - } - else if (ASSIMP_stricmp(value, "false") == 0) - { - return false; - } - else - { - ThrowAttibuteError(m_reader, name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'"); - return false; - } + std::string value = Ogre::ToLower(ReadAttribute(name)); + if (ASSIMP_stricmp(value, "true") == 0) + { + return true; + } + else if (ASSIMP_stricmp(value, "false") == 0) + { + return false; + } + else + { + ThrowAttibuteError(m_reader, name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'"); + return false; + } } bool OgreXmlSerializer::HasAttribute(const std::string &name) const { - return (m_reader->getAttributeValue(name.c_str()) != 0); + return (m_reader->getAttributeValue(name.c_str()) != 0); } std::string &OgreXmlSerializer::NextNode() { - do - { - if (!m_reader->read()) - { - m_currentNodeName = ""; - return m_currentNodeName; - } - } - while(m_reader->getNodeType() != irr::io::EXN_ELEMENT); - - CurrentNodeName(true); + do + { + if (!m_reader->read()) + { + m_currentNodeName = ""; + return m_currentNodeName; + } + } + while(m_reader->getNodeType() != irr::io::EXN_ELEMENT); + + CurrentNodeName(true); #if (OGRE_XML_SERIALIZER_DEBUG == 1) - DefaultLogger::get()->debug("<" + m_currentNodeName + ">"); + DefaultLogger::get()->debug("<" + m_currentNodeName + ">"); #endif - return m_currentNodeName; + return m_currentNodeName; } bool OgreXmlSerializer::CurrentNodeNameEquals(const std::string &name) const { - return (ASSIMP_stricmp(m_currentNodeName, name) == 0); + return (ASSIMP_stricmp(m_currentNodeName, name) == 0); } std::string OgreXmlSerializer::CurrentNodeName(bool forceRead) { - if (forceRead) - m_currentNodeName = std::string(m_reader->getNodeName()); - return m_currentNodeName; + if (forceRead) + m_currentNodeName = std::string(m_reader->getNodeName()); + return m_currentNodeName; } std::string &OgreXmlSerializer::SkipCurrentNode() { #if (OGRE_XML_SERIALIZER_DEBUG == 1) - DefaultLogger::get()->debug("Skipping node <" + m_currentNodeName + ">"); + DefaultLogger::get()->debug("Skipping node <" + m_currentNodeName + ">"); #endif - for(;;) - { - if (!m_reader->read()) - { - m_currentNodeName = ""; - return m_currentNodeName; - } - if (m_reader->getNodeType() != irr::io::EXN_ELEMENT_END) - continue; - else if (std::string(m_reader->getNodeName()) == m_currentNodeName) - break; - } - return NextNode(); + for(;;) + { + if (!m_reader->read()) + { + m_currentNodeName = ""; + return m_currentNodeName; + } + if (m_reader->getNodeType() != irr::io::EXN_ELEMENT_END) + continue; + else if (std::string(m_reader->getNodeName()) == m_currentNodeName) + break; + } + return NextNode(); } // Mesh XML constants @@ -300,701 +303,699 @@ const std::string anZ = "z"; MeshXml *OgreXmlSerializer::ImportMesh(XmlReader *reader) { - OgreXmlSerializer serializer(reader); + OgreXmlSerializer serializer(reader); - MeshXml *mesh = new MeshXml(); - serializer.ReadMesh(mesh); - return mesh; + MeshXml *mesh = new MeshXml(); + serializer.ReadMesh(mesh); + return mesh; } void OgreXmlSerializer::ReadMesh(MeshXml *mesh) { - if (NextNode() != nnMesh) { - throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting "); - } - - DefaultLogger::get()->debug("Reading Mesh"); - - NextNode(); - - // Root level nodes - while(m_currentNodeName == nnSharedGeometry || - m_currentNodeName == nnSubMeshes || - m_currentNodeName == nnSkeletonLink || - m_currentNodeName == nnBoneAssignments || - m_currentNodeName == nnLOD || - m_currentNodeName == nnSubMeshNames || - m_currentNodeName == nnExtremes || - m_currentNodeName == nnPoses || - m_currentNodeName == nnAnimations) - { - if (m_currentNodeName == nnSharedGeometry) - { - mesh->sharedVertexData = new VertexDataXml(); - ReadGeometry(mesh->sharedVertexData); - } - else if (m_currentNodeName == nnSubMeshes) - { - NextNode(); - while(m_currentNodeName == nnSubMesh) { - ReadSubMesh(mesh); - } - } - else if (m_currentNodeName == nnBoneAssignments) - { - ReadBoneAssignments(mesh->sharedVertexData); - } - else if (m_currentNodeName == nnSkeletonLink) - { - mesh->skeletonRef = ReadAttribute("name"); - DefaultLogger::get()->debug("Read skeleton link " + mesh->skeletonRef); - NextNode(); - } - // Assimp incompatible/ignored nodes - else - SkipCurrentNode(); - } + if (NextNode() != nnMesh) { + throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting "); + } + + DefaultLogger::get()->debug("Reading Mesh"); + + NextNode(); + + // Root level nodes + while(m_currentNodeName == nnSharedGeometry || + m_currentNodeName == nnSubMeshes || + m_currentNodeName == nnSkeletonLink || + m_currentNodeName == nnBoneAssignments || + m_currentNodeName == nnLOD || + m_currentNodeName == nnSubMeshNames || + m_currentNodeName == nnExtremes || + m_currentNodeName == nnPoses || + m_currentNodeName == nnAnimations) + { + if (m_currentNodeName == nnSharedGeometry) + { + mesh->sharedVertexData = new VertexDataXml(); + ReadGeometry(mesh->sharedVertexData); + } + else if (m_currentNodeName == nnSubMeshes) + { + NextNode(); + while(m_currentNodeName == nnSubMesh) { + ReadSubMesh(mesh); + } + } + else if (m_currentNodeName == nnBoneAssignments) + { + ReadBoneAssignments(mesh->sharedVertexData); + } + else if (m_currentNodeName == nnSkeletonLink) + { + mesh->skeletonRef = ReadAttribute("name"); + DefaultLogger::get()->debug("Read skeleton link " + mesh->skeletonRef); + NextNode(); + } + // Assimp incompatible/ignored nodes + else + SkipCurrentNode(); + } } void OgreXmlSerializer::ReadGeometry(VertexDataXml *dest) { - dest->count = ReadAttribute("vertexcount"); - DefaultLogger::get()->debug(Formatter::format() << " - Reading geometry of " << dest->count << " vertices"); + dest->count = ReadAttribute("vertexcount"); + DefaultLogger::get()->debug(Formatter::format() << " - Reading geometry of " << dest->count << " vertices"); - NextNode(); - while(m_currentNodeName == nnVertexBuffer) { - ReadGeometryVertexBuffer(dest); - } + NextNode(); + while(m_currentNodeName == nnVertexBuffer) { + ReadGeometryVertexBuffer(dest); + } } void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest) { - bool positions = (HasAttribute("positions") && ReadAttribute("positions")); - bool normals = (HasAttribute("normals") && ReadAttribute("normals")); - bool tangents = (HasAttribute("tangents") && ReadAttribute("tangents")); - uint32_t uvs = (HasAttribute("texture_coords") ? ReadAttribute("texture_coords") : 0); - - // Not having positions is a error only if a previous vertex buffer did not have them. - if (!positions && !dest->HasPositions()) { - throw DeadlyImportError("Vertex buffer does not contain positions!"); - } - - if (positions) - { - DefaultLogger::get()->debug(" - Contains positions"); - dest->positions.reserve(dest->count); - } - if (normals) - { - DefaultLogger::get()->debug(" - Contains normals"); - dest->normals.reserve(dest->count); - } - if (tangents) - { - DefaultLogger::get()->debug(" - Contains tangents"); - dest->tangents.reserve(dest->count); - } - if (uvs > 0) - { - DefaultLogger::get()->debug(Formatter::format() << " - Contains " << uvs << " texture coords"); - dest->uvs.resize(uvs); - for(size_t i=0, len=dest->uvs.size(); iuvs[i].reserve(dest->count); - } - } - - bool warnBinormal = true; - bool warnColorDiffuse = true; - bool warnColorSpecular = true; - - NextNode(); - - while(m_currentNodeName == nnVertex || - m_currentNodeName == nnPosition || - m_currentNodeName == nnNormal || - m_currentNodeName == nnTangent || - m_currentNodeName == nnBinormal || - m_currentNodeName == nnTexCoord || - m_currentNodeName == nnColorDiffuse || - m_currentNodeName == nnColorSpecular) - { - if (m_currentNodeName == nnVertex) { - NextNode(); - } - - /// @todo Implement nnBinormal, nnColorDiffuse and nnColorSpecular - - if (positions && m_currentNodeName == nnPosition) - { - aiVector3D pos; - pos.x = ReadAttribute(anX); - pos.y = ReadAttribute(anY); - pos.z = ReadAttribute(anZ); - dest->positions.push_back(pos); - } - else if (normals && m_currentNodeName == nnNormal) - { - aiVector3D normal; - normal.x = ReadAttribute(anX); - normal.y = ReadAttribute(anY); - normal.z = ReadAttribute(anZ); - dest->normals.push_back(normal); - } - else if (tangents && m_currentNodeName == nnTangent) - { - aiVector3D tangent; - tangent.x = ReadAttribute(anX); - tangent.y = ReadAttribute(anY); - tangent.z = ReadAttribute(anZ); - dest->tangents.push_back(tangent); - } - else if (uvs > 0 && m_currentNodeName == nnTexCoord) - { - for(size_t i=0, len=dest->uvs.size(); i("u"); - uv.y = (ReadAttribute("v") * -1) + 1; // Flip UV from Ogre to Assimp form - dest->uvs[i].push_back(uv); - - NextNode(); - } - // Continue main loop as above already read next node - continue; - } - else - { - /// @todo Remove this stuff once implemented. We only want to log warnings once per element. - bool warn = true; - if (m_currentNodeName == nnBinormal) - { - if (warnBinormal) - { - warnBinormal = false; - } - else - { - warn = false; - } - } - else if (m_currentNodeName == nnColorDiffuse) - { - if (warnColorDiffuse) - { - warnColorDiffuse = false; - } - else - { - warn = false; - } - } - else if (m_currentNodeName == nnColorSpecular) - { - if (warnColorSpecular) - { - warnColorSpecular = false; - } - else - { - warn = false; - } - } - if (warn) { - DefaultLogger::get()->warn("Vertex buffer attribute read not implemented for element: " + m_currentNodeName); - } - } - - // Advance - NextNode(); - } - - // Sanity checks - if (dest->positions.size() != dest->count) { - throw DeadlyImportError(Formatter::format() << "Read only " << dest->positions.size() << " positions when should have read " << dest->count); - } - if (normals && dest->normals.size() != dest->count) { - throw DeadlyImportError(Formatter::format() << "Read only " << dest->normals.size() << " normals when should have read " << dest->count); - } - if (tangents && dest->tangents.size() != dest->count) { - throw DeadlyImportError(Formatter::format() << "Read only " << dest->tangents.size() << " tangents when should have read " << dest->count); - } - for(unsigned int i=0; iuvs.size(); ++i) - { - if (dest->uvs[i].size() != dest->count) { - throw DeadlyImportError(Formatter::format() << "Read only " << dest->uvs[i].size() - << " uvs for uv index " << i << " when should have read " << dest->count); - } - } + bool positions = (HasAttribute("positions") && ReadAttribute("positions")); + bool normals = (HasAttribute("normals") && ReadAttribute("normals")); + bool tangents = (HasAttribute("tangents") && ReadAttribute("tangents")); + uint32_t uvs = (HasAttribute("texture_coords") ? ReadAttribute("texture_coords") : 0); + + // Not having positions is a error only if a previous vertex buffer did not have them. + if (!positions && !dest->HasPositions()) { + throw DeadlyImportError("Vertex buffer does not contain positions!"); + } + + if (positions) + { + DefaultLogger::get()->debug(" - Contains positions"); + dest->positions.reserve(dest->count); + } + if (normals) + { + DefaultLogger::get()->debug(" - Contains normals"); + dest->normals.reserve(dest->count); + } + if (tangents) + { + DefaultLogger::get()->debug(" - Contains tangents"); + dest->tangents.reserve(dest->count); + } + if (uvs > 0) + { + DefaultLogger::get()->debug(Formatter::format() << " - Contains " << uvs << " texture coords"); + dest->uvs.resize(uvs); + for(size_t i=0, len=dest->uvs.size(); iuvs[i].reserve(dest->count); + } + } + + bool warnBinormal = true; + bool warnColorDiffuse = true; + bool warnColorSpecular = true; + + NextNode(); + + while(m_currentNodeName == nnVertex || + m_currentNodeName == nnPosition || + m_currentNodeName == nnNormal || + m_currentNodeName == nnTangent || + m_currentNodeName == nnBinormal || + m_currentNodeName == nnTexCoord || + m_currentNodeName == nnColorDiffuse || + m_currentNodeName == nnColorSpecular) + { + if (m_currentNodeName == nnVertex) { + NextNode(); + } + + /// @todo Implement nnBinormal, nnColorDiffuse and nnColorSpecular + + if (positions && m_currentNodeName == nnPosition) + { + aiVector3D pos; + pos.x = ReadAttribute(anX); + pos.y = ReadAttribute(anY); + pos.z = ReadAttribute(anZ); + dest->positions.push_back(pos); + } + else if (normals && m_currentNodeName == nnNormal) + { + aiVector3D normal; + normal.x = ReadAttribute(anX); + normal.y = ReadAttribute(anY); + normal.z = ReadAttribute(anZ); + dest->normals.push_back(normal); + } + else if (tangents && m_currentNodeName == nnTangent) + { + aiVector3D tangent; + tangent.x = ReadAttribute(anX); + tangent.y = ReadAttribute(anY); + tangent.z = ReadAttribute(anZ); + dest->tangents.push_back(tangent); + } + else if (uvs > 0 && m_currentNodeName == nnTexCoord) + { + for(auto &uvs : dest->uvs) + { + if (m_currentNodeName != nnTexCoord) { + throw DeadlyImportError("Vertex buffer declared more UVs than can be found in a vertex"); + } + + aiVector3D uv; + uv.x = ReadAttribute("u"); + uv.y = (ReadAttribute("v") * -1) + 1; // Flip UV from Ogre to Assimp form + uvs.push_back(uv); + + NextNode(); + } + // Continue main loop as above already read next node + continue; + } + else + { + /// @todo Remove this stuff once implemented. We only want to log warnings once per element. + bool warn = true; + if (m_currentNodeName == nnBinormal) + { + if (warnBinormal) + { + warnBinormal = false; + } + else + { + warn = false; + } + } + else if (m_currentNodeName == nnColorDiffuse) + { + if (warnColorDiffuse) + { + warnColorDiffuse = false; + } + else + { + warn = false; + } + } + else if (m_currentNodeName == nnColorSpecular) + { + if (warnColorSpecular) + { + warnColorSpecular = false; + } + else + { + warn = false; + } + } + if (warn) { + DefaultLogger::get()->warn("Vertex buffer attribute read not implemented for element: " + m_currentNodeName); + } + } + + // Advance + NextNode(); + } + + // Sanity checks + if (dest->positions.size() != dest->count) { + throw DeadlyImportError(Formatter::format() << "Read only " << dest->positions.size() << " positions when should have read " << dest->count); + } + if (normals && dest->normals.size() != dest->count) { + throw DeadlyImportError(Formatter::format() << "Read only " << dest->normals.size() << " normals when should have read " << dest->count); + } + if (tangents && dest->tangents.size() != dest->count) { + throw DeadlyImportError(Formatter::format() << "Read only " << dest->tangents.size() << " tangents when should have read " << dest->count); + } + for(unsigned int i=0; iuvs.size(); ++i) + { + if (dest->uvs[i].size() != dest->count) { + throw DeadlyImportError(Formatter::format() << "Read only " << dest->uvs[i].size() + << " uvs for uv index " << i << " when should have read " << dest->count); + } + } } void OgreXmlSerializer::ReadSubMesh(MeshXml *mesh) { - static const std::string anMaterial = "material"; - static const std::string anUseSharedVertices = "usesharedvertices"; - static const std::string anCount = "count"; - static const std::string anV1 = "v1"; - static const std::string anV2 = "v2"; - static const std::string anV3 = "v3"; - static const std::string anV4 = "v4"; - - SubMeshXml* submesh = new SubMeshXml(); - - if (HasAttribute(anMaterial)) { - submesh->materialRef = ReadAttribute(anMaterial); - } - if (HasAttribute(anUseSharedVertices)) { - submesh->usesSharedVertexData = ReadAttribute(anUseSharedVertices); - } - - DefaultLogger::get()->debug(Formatter::format() << "Reading SubMesh " << mesh->subMeshes.size()); - DefaultLogger::get()->debug(Formatter::format() << " - Material: '" << submesh->materialRef << "'"); - DefaultLogger::get()->debug(Formatter::format() << " - Uses shared geometry: " << (submesh->usesSharedVertexData ? "true" : "false")); - - // TODO: maybe we have always just 1 faces and 1 geometry and always in this order. this loop will only work correct, when the order - // of faces and geometry changed, and not if we have more than one of one - /// @todo Fix above comment with better read logic below - - bool quadWarned = false; - - NextNode(); - while(m_currentNodeName == nnFaces || - m_currentNodeName == nnGeometry || - m_currentNodeName == nnTextures || - m_currentNodeName == nnBoneAssignments) - { - if (m_currentNodeName == nnFaces) - { - submesh->indexData->faceCount = ReadAttribute(anCount); - submesh->indexData->faces.reserve(submesh->indexData->faceCount); - - NextNode(); - while(m_currentNodeName == nnFace) - { - aiFace face; - face.mNumIndices = 3; - face.mIndices = new unsigned int[3]; - face.mIndices[0] = ReadAttribute(anV1); - face.mIndices[1] = ReadAttribute(anV2); - face.mIndices[2] = ReadAttribute(anV3); - - /// @todo Support quads if Ogre even supports them in XML (I'm not sure but I doubt it) - if (!quadWarned && HasAttribute(anV4)) { - DefaultLogger::get()->warn("Submesh has quads with , only triangles are supported at the moment!"); - quadWarned = true; - } - - submesh->indexData->faces.push_back(face); - - // Advance - NextNode(); - } - - if (submesh->indexData->faces.size() == submesh->indexData->faceCount) - { - DefaultLogger::get()->debug(Formatter::format() << " - Faces " << submesh->indexData->faceCount); - } - else - { - throw DeadlyImportError(Formatter::format() << "Read only " << submesh->indexData->faces.size() << " faces when should have read " << submesh->indexData->faceCount); - } - } - else if (m_currentNodeName == nnGeometry) - { - if (submesh->usesSharedVertexData) { - throw DeadlyImportError("Found in when use shared geometry is true. Invalid mesh file."); - } - - submesh->vertexData = new VertexDataXml(); - ReadGeometry(submesh->vertexData); - } - else if (m_currentNodeName == nnBoneAssignments) - { - ReadBoneAssignments(submesh->vertexData); - } - // Assimp incompatible/ignored nodes - else - SkipCurrentNode(); - } - - submesh->index = mesh->subMeshes.size(); - mesh->subMeshes.push_back(submesh); + static const std::string anMaterial = "material"; + static const std::string anUseSharedVertices = "usesharedvertices"; + static const std::string anCount = "count"; + static const std::string anV1 = "v1"; + static const std::string anV2 = "v2"; + static const std::string anV3 = "v3"; + static const std::string anV4 = "v4"; + + SubMeshXml* submesh = new SubMeshXml(); + + if (HasAttribute(anMaterial)) { + submesh->materialRef = ReadAttribute(anMaterial); + } + if (HasAttribute(anUseSharedVertices)) { + submesh->usesSharedVertexData = ReadAttribute(anUseSharedVertices); + } + + DefaultLogger::get()->debug(Formatter::format() << "Reading SubMesh " << mesh->subMeshes.size()); + DefaultLogger::get()->debug(Formatter::format() << " - Material: '" << submesh->materialRef << "'"); + DefaultLogger::get()->debug(Formatter::format() << " - Uses shared geometry: " << (submesh->usesSharedVertexData ? "true" : "false")); + + // TODO: maybe we have always just 1 faces and 1 geometry and always in this order. this loop will only work correct, when the order + // of faces and geometry changed, and not if we have more than one of one + /// @todo Fix above comment with better read logic below + + bool quadWarned = false; + + NextNode(); + while(m_currentNodeName == nnFaces || + m_currentNodeName == nnGeometry || + m_currentNodeName == nnTextures || + m_currentNodeName == nnBoneAssignments) + { + if (m_currentNodeName == nnFaces) + { + submesh->indexData->faceCount = ReadAttribute(anCount); + submesh->indexData->faces.reserve(submesh->indexData->faceCount); + + NextNode(); + while(m_currentNodeName == nnFace) + { + aiFace face; + face.mNumIndices = 3; + face.mIndices = new unsigned int[3]; + face.mIndices[0] = ReadAttribute(anV1); + face.mIndices[1] = ReadAttribute(anV2); + face.mIndices[2] = ReadAttribute(anV3); + + /// @todo Support quads if Ogre even supports them in XML (I'm not sure but I doubt it) + if (!quadWarned && HasAttribute(anV4)) { + DefaultLogger::get()->warn("Submesh has quads with , only triangles are supported at the moment!"); + quadWarned = true; + } + + submesh->indexData->faces.push_back(face); + + // Advance + NextNode(); + } + + if (submesh->indexData->faces.size() == submesh->indexData->faceCount) + { + DefaultLogger::get()->debug(Formatter::format() << " - Faces " << submesh->indexData->faceCount); + } + else + { + throw DeadlyImportError(Formatter::format() << "Read only " << submesh->indexData->faces.size() << " faces when should have read " << submesh->indexData->faceCount); + } + } + else if (m_currentNodeName == nnGeometry) + { + if (submesh->usesSharedVertexData) { + throw DeadlyImportError("Found in when use shared geometry is true. Invalid mesh file."); + } + + submesh->vertexData = new VertexDataXml(); + ReadGeometry(submesh->vertexData); + } + else if (m_currentNodeName == nnBoneAssignments) + { + ReadBoneAssignments(submesh->vertexData); + } + // Assimp incompatible/ignored nodes + else + SkipCurrentNode(); + } + + submesh->index = mesh->subMeshes.size(); + mesh->subMeshes.push_back(submesh); } void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest) { - if (!dest) { - throw DeadlyImportError("Cannot read bone assignments, vertex data is null."); - } - - static const std::string anVertexIndex = "vertexindex"; - static const std::string anBoneIndex = "boneindex"; - static const std::string anWeight = "weight"; - - std::set influencedVertices; - - NextNode(); - while(m_currentNodeName == nnVertexBoneAssignment) - { - VertexBoneAssignment ba; - ba.vertexIndex = ReadAttribute(anVertexIndex); - ba.boneIndex = ReadAttribute(anBoneIndex); - ba.weight = ReadAttribute(anWeight); - - dest->boneAssignments.push_back(ba); - influencedVertices.insert(ba.vertexIndex); - - NextNode(); - } - - /** Normalize bone weights. - Some exporters wont care if the sum of all bone weights - for a single vertex equals 1 or not, so validate here. */ - const float epsilon = 0.05f; - for(std::set::const_iterator iter=influencedVertices.begin(), end=influencedVertices.end(); iter != end; ++iter) - { - const uint32_t vertexIndex = (*iter); - - float sum = 0.0f; - for (VertexBoneAssignmentList::const_iterator baIter=dest->boneAssignments.begin(), baEnd=dest->boneAssignments.end(); baIter != baEnd; ++baIter) - { - if (baIter->vertexIndex == vertexIndex) - sum += baIter->weight; - } - if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon))) - { - for (VertexBoneAssignmentList::iterator baIter=dest->boneAssignments.begin(), baEnd=dest->boneAssignments.end(); baIter != baEnd; ++baIter) - { - if (baIter->vertexIndex == vertexIndex) - baIter->weight /= sum; - } - } - } - - DefaultLogger::get()->debug(Formatter::format() << " - " << dest->boneAssignments.size() << " bone assignments"); + if (!dest) { + throw DeadlyImportError("Cannot read bone assignments, vertex data is null."); + } + + static const std::string anVertexIndex = "vertexindex"; + static const std::string anBoneIndex = "boneindex"; + static const std::string anWeight = "weight"; + + std::set influencedVertices; + + NextNode(); + while(m_currentNodeName == nnVertexBoneAssignment) + { + VertexBoneAssignment ba; + ba.vertexIndex = ReadAttribute(anVertexIndex); + ba.boneIndex = ReadAttribute(anBoneIndex); + ba.weight = ReadAttribute(anWeight); + + dest->boneAssignments.push_back(ba); + influencedVertices.insert(ba.vertexIndex); + + NextNode(); + } + + /** Normalize bone weights. + Some exporters wont care if the sum of all bone weights + for a single vertex equals 1 or not, so validate here. */ + const float epsilon = 0.05f; + for (const uint32_t vertexIndex : influencedVertices) + { + float sum = 0.0f; + for (VertexBoneAssignmentList::const_iterator baIter=dest->boneAssignments.begin(), baEnd=dest->boneAssignments.end(); baIter != baEnd; ++baIter) + { + if (baIter->vertexIndex == vertexIndex) + sum += baIter->weight; + } + if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon))) + { + for (auto &boneAssign : dest->boneAssignments) + { + if (boneAssign.vertexIndex == vertexIndex) + boneAssign.weight /= sum; + } + } + } + + DefaultLogger::get()->debug(Formatter::format() << " - " << dest->boneAssignments.size() << " bone assignments"); } // Skeleton bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *mesh) { - if (!mesh || mesh->skeletonRef.empty()) - return false; - - // Highly unusual to see in read world cases but support - // XML mesh referencing a binary skeleton file. - if (EndsWith(mesh->skeletonRef, ".skeleton", false)) - { - if (OgreBinarySerializer::ImportSkeleton(pIOHandler, mesh)) - return true; - - /** Last fallback if .skeleton failed to be read. Try reading from - .skeleton.xml even if the XML file referenced a binary skeleton. - @note This logic was in the previous version and I don't want to break - old code that might depends on it. */ - mesh->skeletonRef = mesh->skeletonRef + ".xml"; - } - - XmlReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef); - if (!reader.get()) - return false; - - Skeleton *skeleton = new Skeleton(); - OgreXmlSerializer serializer(reader.get()); - serializer.ReadSkeleton(skeleton); - mesh->skeleton = skeleton; - return true; + if (!mesh || mesh->skeletonRef.empty()) + return false; + + // Highly unusual to see in read world cases but support + // XML mesh referencing a binary skeleton file. + if (EndsWith(mesh->skeletonRef, ".skeleton", false)) + { + if (OgreBinarySerializer::ImportSkeleton(pIOHandler, mesh)) + return true; + + /** Last fallback if .skeleton failed to be read. Try reading from + .skeleton.xml even if the XML file referenced a binary skeleton. + @note This logic was in the previous version and I don't want to break + old code that might depends on it. */ + mesh->skeletonRef = mesh->skeletonRef + ".xml"; + } + + XmlReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef); + if (!reader.get()) + return false; + + Skeleton *skeleton = new Skeleton(); + OgreXmlSerializer serializer(reader.get()); + serializer.ReadSkeleton(skeleton); + mesh->skeleton = skeleton; + return true; } bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, Mesh *mesh) { - if (!mesh || mesh->skeletonRef.empty()) - return false; - - XmlReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef); - if (!reader.get()) - return false; - - Skeleton *skeleton = new Skeleton(); - OgreXmlSerializer serializer(reader.get()); - serializer.ReadSkeleton(skeleton); - mesh->skeleton = skeleton; - return true; + if (!mesh || mesh->skeletonRef.empty()) + return false; + + XmlReaderPtr reader = OpenReader(pIOHandler, mesh->skeletonRef); + if (!reader.get()) + return false; + + Skeleton *skeleton = new Skeleton(); + OgreXmlSerializer serializer(reader.get()); + serializer.ReadSkeleton(skeleton); + mesh->skeleton = skeleton; + return true; } XmlReaderPtr OgreXmlSerializer::OpenReader(Assimp::IOSystem *pIOHandler, const std::string &filename) { - if (!EndsWith(filename, ".skeleton.xml", false)) - { - DefaultLogger::get()->error("Imported Mesh is referencing to unsupported '" + filename + "' skeleton file."); - return XmlReaderPtr(); - } - - if (!pIOHandler->Exists(filename)) - { - DefaultLogger::get()->error("Failed to find skeleton file '" + filename + "' that is referenced by imported Mesh."); - return XmlReaderPtr(); - } - - boost::scoped_ptr file(pIOHandler->Open(filename)); - if (!file.get()) { - throw DeadlyImportError("Failed to open skeleton file " + filename); - } - - boost::scoped_ptr stream(new CIrrXML_IOStreamReader(file.get())); - XmlReaderPtr reader = XmlReaderPtr(irr::io::createIrrXMLReader(stream.get())); - if (!reader.get()) { - throw DeadlyImportError("Failed to create XML reader for skeleton file " + filename); - } - return reader; + if (!EndsWith(filename, ".skeleton.xml", false)) + { + DefaultLogger::get()->error("Imported Mesh is referencing to unsupported '" + filename + "' skeleton file."); + return XmlReaderPtr(); + } + + if (!pIOHandler->Exists(filename)) + { + DefaultLogger::get()->error("Failed to find skeleton file '" + filename + "' that is referenced by imported Mesh."); + return XmlReaderPtr(); + } + + std::unique_ptr file(pIOHandler->Open(filename)); + if (!file.get()) { + throw DeadlyImportError("Failed to open skeleton file " + filename); + } + + std::unique_ptr stream(new CIrrXML_IOStreamReader(file.get())); + XmlReaderPtr reader = XmlReaderPtr(irr::io::createIrrXMLReader(stream.get())); + if (!reader.get()) { + throw DeadlyImportError("Failed to create XML reader for skeleton file " + filename); + } + return reader; } void OgreXmlSerializer::ReadSkeleton(Skeleton *skeleton) { - if (NextNode() != nnSkeleton) { - throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting "); - } - - DefaultLogger::get()->debug("Reading Skeleton"); - - // Optional blend mode from root node - if (HasAttribute("blendmode")) { - skeleton->blendMode = (ToLower(ReadAttribute("blendmode")) == "cumulative" - ? Skeleton::ANIMBLEND_CUMULATIVE : Skeleton::ANIMBLEND_AVERAGE); - } - - NextNode(); - - // Root level nodes - while(m_currentNodeName == nnBones || - m_currentNodeName == nnBoneHierarchy || - m_currentNodeName == nnAnimations || - m_currentNodeName == nnAnimationLinks) - { - if (m_currentNodeName == nnBones) - ReadBones(skeleton); - else if (m_currentNodeName == nnBoneHierarchy) - ReadBoneHierarchy(skeleton); - else if (m_currentNodeName == nnAnimations) - ReadAnimations(skeleton); - else - SkipCurrentNode(); - } + if (NextNode() != nnSkeleton) { + throw DeadlyImportError("Root node is <" + m_currentNodeName + "> expecting "); + } + + DefaultLogger::get()->debug("Reading Skeleton"); + + // Optional blend mode from root node + if (HasAttribute("blendmode")) { + skeleton->blendMode = (ToLower(ReadAttribute("blendmode")) == "cumulative" + ? Skeleton::ANIMBLEND_CUMULATIVE : Skeleton::ANIMBLEND_AVERAGE); + } + + NextNode(); + + // Root level nodes + while(m_currentNodeName == nnBones || + m_currentNodeName == nnBoneHierarchy || + m_currentNodeName == nnAnimations || + m_currentNodeName == nnAnimationLinks) + { + if (m_currentNodeName == nnBones) + ReadBones(skeleton); + else if (m_currentNodeName == nnBoneHierarchy) + ReadBoneHierarchy(skeleton); + else if (m_currentNodeName == nnAnimations) + ReadAnimations(skeleton); + else + SkipCurrentNode(); + } } void OgreXmlSerializer::ReadAnimations(Skeleton *skeleton) { - if (skeleton->bones.empty()) { - throw DeadlyImportError("Cannot read for a Skeleton without bones"); - } - - DefaultLogger::get()->debug(" - Animations"); - - NextNode(); - while(m_currentNodeName == nnAnimation) - { - Animation *anim = new Animation(skeleton); - anim->name = ReadAttribute("name"); - anim->length = ReadAttribute("length"); - - if (NextNode() != nnTracks) { - throw DeadlyImportError(Formatter::format() << "No found in " << anim->name); - } - - ReadAnimationTracks(anim); - skeleton->animations.push_back(anim); - - DefaultLogger::get()->debug(Formatter::format() << " " << anim->name << " (" << anim->length << " sec, " << anim->tracks.size() << " tracks)"); - } + if (skeleton->bones.empty()) { + throw DeadlyImportError("Cannot read for a Skeleton without bones"); + } + + DefaultLogger::get()->debug(" - Animations"); + + NextNode(); + while(m_currentNodeName == nnAnimation) + { + Animation *anim = new Animation(skeleton); + anim->name = ReadAttribute("name"); + anim->length = ReadAttribute("length"); + + if (NextNode() != nnTracks) { + throw DeadlyImportError(Formatter::format() << "No found in " << anim->name); + } + + ReadAnimationTracks(anim); + skeleton->animations.push_back(anim); + + DefaultLogger::get()->debug(Formatter::format() << " " << anim->name << " (" << anim->length << " sec, " << anim->tracks.size() << " tracks)"); + } } void OgreXmlSerializer::ReadAnimationTracks(Animation *dest) { - NextNode(); - while(m_currentNodeName == nnTrack) - { - VertexAnimationTrack track; - track.type = VertexAnimationTrack::VAT_TRANSFORM; - track.boneName = ReadAttribute("bone"); + NextNode(); + while(m_currentNodeName == nnTrack) + { + VertexAnimationTrack track; + track.type = VertexAnimationTrack::VAT_TRANSFORM; + track.boneName = ReadAttribute("bone"); - if (NextNode() != nnKeyFrames) { - throw DeadlyImportError(Formatter::format() << "No found in " << dest->name); - } + if (NextNode() != nnKeyFrames) { + throw DeadlyImportError(Formatter::format() << "No found in " << dest->name); + } - ReadAnimationKeyFrames(dest, &track); + ReadAnimationKeyFrames(dest, &track); - dest->tracks.push_back(track); - } + dest->tracks.push_back(track); + } } void OgreXmlSerializer::ReadAnimationKeyFrames(Animation *anim, VertexAnimationTrack *dest) { - const aiVector3D zeroVec(0.f, 0.f, 0.f); - - NextNode(); - while(m_currentNodeName == nnKeyFrame) - { - TransformKeyFrame keyframe; - keyframe.timePos = ReadAttribute("time"); - - NextNode(); - while(m_currentNodeName == nnTranslate || m_currentNodeName == nnRotate || m_currentNodeName == nnScale) - { - if (m_currentNodeName == nnTranslate) - { - keyframe.position.x = ReadAttribute(anX); - keyframe.position.y = ReadAttribute(anY); - keyframe.position.z = ReadAttribute(anZ); - } - else if (m_currentNodeName == nnRotate) - { - float angle = ReadAttribute("angle"); - - if (NextNode() != nnAxis) { - throw DeadlyImportError("No axis specified for keyframe rotation in animation " + anim->name); - } - - aiVector3D axis; - axis.x = ReadAttribute(anX); - axis.y = ReadAttribute(anY); - axis.z = ReadAttribute(anZ); - if (axis.Equal(zeroVec)) - { - axis.x = 1.0f; - if (angle != 0) { - DefaultLogger::get()->warn("Found invalid a key frame with a zero rotation axis in animation: " + anim->name); - } - } - keyframe.rotation = aiQuaternion(axis, angle); - } - else if (m_currentNodeName == nnScale) - { - keyframe.scale.x = ReadAttribute(anX); - keyframe.scale.y = ReadAttribute(anY); - keyframe.scale.z = ReadAttribute(anZ); - } - - NextNode(); - } - - dest->transformKeyFrames.push_back(keyframe); - } + const aiVector3D zeroVec(0.f, 0.f, 0.f); + + NextNode(); + while(m_currentNodeName == nnKeyFrame) + { + TransformKeyFrame keyframe; + keyframe.timePos = ReadAttribute("time"); + + NextNode(); + while(m_currentNodeName == nnTranslate || m_currentNodeName == nnRotate || m_currentNodeName == nnScale) + { + if (m_currentNodeName == nnTranslate) + { + keyframe.position.x = ReadAttribute(anX); + keyframe.position.y = ReadAttribute(anY); + keyframe.position.z = ReadAttribute(anZ); + } + else if (m_currentNodeName == nnRotate) + { + float angle = ReadAttribute("angle"); + + if (NextNode() != nnAxis) { + throw DeadlyImportError("No axis specified for keyframe rotation in animation " + anim->name); + } + + aiVector3D axis; + axis.x = ReadAttribute(anX); + axis.y = ReadAttribute(anY); + axis.z = ReadAttribute(anZ); + if (axis.Equal(zeroVec)) + { + axis.x = 1.0f; + if (angle != 0) { + DefaultLogger::get()->warn("Found invalid a key frame with a zero rotation axis in animation: " + anim->name); + } + } + keyframe.rotation = aiQuaternion(axis, angle); + } + else if (m_currentNodeName == nnScale) + { + keyframe.scale.x = ReadAttribute(anX); + keyframe.scale.y = ReadAttribute(anY); + keyframe.scale.z = ReadAttribute(anZ); + } + + NextNode(); + } + + dest->transformKeyFrames.push_back(keyframe); + } } void OgreXmlSerializer::ReadBoneHierarchy(Skeleton *skeleton) { - if (skeleton->bones.empty()) { - throw DeadlyImportError("Cannot read for a Skeleton without bones"); - } - - while(NextNode() == nnBoneParent) - { - const std::string name = ReadAttribute("bone"); - const std::string parentName = ReadAttribute("parent"); - - Bone *bone = skeleton->BoneByName(name); - Bone *parent = skeleton->BoneByName(parentName); - - if (bone && parent) - parent->AddChild(bone); - else - throw DeadlyImportError("Failed to find bones for parenting: Child " + name + " for parent " + parentName); - } - - // Calculate bone matrices for root bones. Recursively calculates their children. - for (size_t i=0, len=skeleton->bones.size(); ibones[i]; - if (!bone->IsParented()) - bone->CalculateWorldMatrixAndDefaultPose(skeleton); - } + if (skeleton->bones.empty()) { + throw DeadlyImportError("Cannot read for a Skeleton without bones"); + } + + while(NextNode() == nnBoneParent) + { + const std::string name = ReadAttribute("bone"); + const std::string parentName = ReadAttribute("parent"); + + Bone *bone = skeleton->BoneByName(name); + Bone *parent = skeleton->BoneByName(parentName); + + if (bone && parent) + parent->AddChild(bone); + else + throw DeadlyImportError("Failed to find bones for parenting: Child " + name + " for parent " + parentName); + } + + // Calculate bone matrices for root bones. Recursively calculates their children. + for (size_t i=0, len=skeleton->bones.size(); ibones[i]; + if (!bone->IsParented()) + bone->CalculateWorldMatrixAndDefaultPose(skeleton); + } } bool BoneCompare(Bone *a, Bone *b) { - return (a->id < b->id); + return (a->id < b->id); } void OgreXmlSerializer::ReadBones(Skeleton *skeleton) { - DefaultLogger::get()->debug(" - Bones"); - - NextNode(); - while(m_currentNodeName == nnBone) - { - Bone *bone = new Bone(); - bone->id = ReadAttribute("id"); - bone->name = ReadAttribute("name"); - - NextNode(); - while(m_currentNodeName == nnPosition || - m_currentNodeName == nnRotation || - m_currentNodeName == nnScale) - { - if (m_currentNodeName == nnPosition) - { - bone->position.x = ReadAttribute(anX); - bone->position.y = ReadAttribute(anY); - bone->position.z = ReadAttribute(anZ); - } - else if (m_currentNodeName == nnRotation) - { - float angle = ReadAttribute("angle"); - - if (NextNode() != nnAxis) { - throw DeadlyImportError(Formatter::format() << "No axis specified for bone rotation in bone " << bone->id); - } - - aiVector3D axis; - axis.x = ReadAttribute(anX); - axis.y = ReadAttribute(anY); - axis.z = ReadAttribute(anZ); - - bone->rotation = aiQuaternion(axis, angle); - } - else if (m_currentNodeName == nnScale) - { - /// @todo Implement taking scale into account in matrix/pose calculations! - if (HasAttribute("factor")) - { - float factor = ReadAttribute("factor"); - bone->scale.Set(factor, factor, factor); - } - else - { - if (HasAttribute(anX)) - bone->scale.x = ReadAttribute(anX); - if (HasAttribute(anY)) - bone->scale.y = ReadAttribute(anY); - if (HasAttribute(anZ)) - bone->scale.z = ReadAttribute(anZ); - } - } - - NextNode(); - } - - skeleton->bones.push_back(bone); - } - - // Order bones by Id - std::sort(skeleton->bones.begin(), skeleton->bones.end(), BoneCompare); - - // Validate that bone indexes are not skipped. - /** @note Left this from original authors code, but not sure if this is strictly necessary - as per the Ogre skeleton spec. It might be more that other (later) code in this imported does not break. */ - for (size_t i=0, len=skeleton->bones.size(); ibones[i]; - DefaultLogger::get()->debug(Formatter::format() << " " << b->id << " " << b->name); - - if (b->id != static_cast(i)) { - throw DeadlyImportError(Formatter::format() << "Bone ids are not in sequence starting from 0. Missing index " << i); - } - } + DefaultLogger::get()->debug(" - Bones"); + + NextNode(); + while(m_currentNodeName == nnBone) + { + Bone *bone = new Bone(); + bone->id = ReadAttribute("id"); + bone->name = ReadAttribute("name"); + + NextNode(); + while(m_currentNodeName == nnPosition || + m_currentNodeName == nnRotation || + m_currentNodeName == nnScale) + { + if (m_currentNodeName == nnPosition) + { + bone->position.x = ReadAttribute(anX); + bone->position.y = ReadAttribute(anY); + bone->position.z = ReadAttribute(anZ); + } + else if (m_currentNodeName == nnRotation) + { + float angle = ReadAttribute("angle"); + + if (NextNode() != nnAxis) { + throw DeadlyImportError(Formatter::format() << "No axis specified for bone rotation in bone " << bone->id); + } + + aiVector3D axis; + axis.x = ReadAttribute(anX); + axis.y = ReadAttribute(anY); + axis.z = ReadAttribute(anZ); + + bone->rotation = aiQuaternion(axis, angle); + } + else if (m_currentNodeName == nnScale) + { + /// @todo Implement taking scale into account in matrix/pose calculations! + if (HasAttribute("factor")) + { + float factor = ReadAttribute("factor"); + bone->scale.Set(factor, factor, factor); + } + else + { + if (HasAttribute(anX)) + bone->scale.x = ReadAttribute(anX); + if (HasAttribute(anY)) + bone->scale.y = ReadAttribute(anY); + if (HasAttribute(anZ)) + bone->scale.z = ReadAttribute(anZ); + } + } + + NextNode(); + } + + skeleton->bones.push_back(bone); + } + + // Order bones by Id + std::sort(skeleton->bones.begin(), skeleton->bones.end(), BoneCompare); + + // Validate that bone indexes are not skipped. + /** @note Left this from original authors code, but not sure if this is strictly necessary + as per the Ogre skeleton spec. It might be more that other (later) code in this imported does not break. */ + for (size_t i=0, len=skeleton->bones.size(); ibones[i]; + DefaultLogger::get()->debug(Formatter::format() << " " << b->id << " " << b->name); + + if (b->id != static_cast(i)) { + throw DeadlyImportError(Formatter::format() << "Bone ids are not in sequence starting from 0. Missing index " << i); + } + } } } // Ogre -- cgit v1.2.3