From 9bf4daddeb62ec6a40e2d90587a7327acbb3780f Mon Sep 17 00:00:00 2001 From: Sean Harmer Date: Mon, 15 May 2017 19:54:01 +0100 Subject: Don't use seamless cubemap on GL <3.2 Otherwise it just floods with qWarning messages. This is only available on GL 3.2 or newer so only try it there. Task-number: QTBUG-60180 Change-Id: I8681c900ad5febc28a671305fa8c5d2e81662cab Reviewed-by: Oleg Evseev Reviewed-by: Paul Lemire --- src/extras/defaults/qskyboxentity.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/extras/defaults/qskyboxentity.cpp') diff --git a/src/extras/defaults/qskyboxentity.cpp b/src/extras/defaults/qskyboxentity.cpp index ae3fa1087..3c7b0dd4e 100644 --- a/src/extras/defaults/qskyboxentity.cpp +++ b/src/extras/defaults/qskyboxentity.cpp @@ -138,10 +138,8 @@ void QSkyboxEntityPrivate::init() m_gl3RenderPass->addRenderState(seamlessCubemap); m_gl2RenderPass->addRenderState(cullFront); m_gl2RenderPass->addRenderState(depthTest); - m_gl2RenderPass->addRenderState(seamlessCubemap); m_es2RenderPass->addRenderState(cullFront); m_es2RenderPass->addRenderState(depthTest); - m_es2RenderPass->addRenderState(seamlessCubemap); m_gl3Technique->addRenderPass(m_gl3RenderPass); m_gl2Technique->addRenderPass(m_gl2RenderPass); -- cgit v1.2.3