From 7c971e0e7791ab38d7d3d8ebc25468c44cbe49c5 Mon Sep 17 00:00:00 2001 From: Sean Harmer Date: Mon, 12 Oct 2015 20:45:19 +0100 Subject: Move Qt3DCore into Qt3DCore namespace Update other aspects, tests and examples accordingly. Change-Id: Ib1bcf0bdf4f5aec4422dc0c80bfc32b27fb1a317 Reviewed-by: Paul Lemire --- src/input/keyboardcontroller_p.h | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) (limited to 'src/input/keyboardcontroller_p.h') diff --git a/src/input/keyboardcontroller_p.h b/src/input/keyboardcontroller_p.h index 36d3c18da..d127fdd8c 100644 --- a/src/input/keyboardcontroller_p.h +++ b/src/input/keyboardcontroller_p.h @@ -59,43 +59,43 @@ namespace Input { class InputHandler; -class KeyboardController : public Qt3D::QBackendNode +class KeyboardController : public Qt3DCore::QBackendNode { public: KeyboardController(); - void updateFromPeer(Qt3D::QNode *peer) Q_DECL_OVERRIDE; - void requestFocusForInput(const Qt3D::QNodeId &inputId); + void updateFromPeer(Qt3DCore::QNode *peer) Q_DECL_OVERRIDE; + void requestFocusForInput(const Qt3DCore::QNodeId &inputId); void setInputHandler(InputHandler *handler); - void addKeyboardInput(const Qt3D::QNodeId &input); - void removeKeyboardInput(const Qt3D::QNodeId &input); + void addKeyboardInput(const Qt3DCore::QNodeId &input); + void removeKeyboardInput(const Qt3DCore::QNodeId &input); - void setCurrentFocusItem(const Qt3D::QNodeId &input); + void setCurrentFocusItem(const Qt3DCore::QNodeId &input); - inline Qt3D::QNodeId currentFocusItem() const { return m_currentFocusItem; } - inline Qt3D::QNodeId lastKeyboardInputRequester() const { return m_lastRequester; } - inline QVector keyboardInputs() const { return m_keyboardInputs; } + inline Qt3DCore::QNodeId currentFocusItem() const { return m_currentFocusItem; } + inline Qt3DCore::QNodeId lastKeyboardInputRequester() const { return m_lastRequester; } + inline QVector keyboardInputs() const { return m_keyboardInputs; } inline QVector keyboardInputsHandles() const { return m_keyboardInputHandles; } protected: - void sceneChangeEvent(const Qt3D::QSceneChangePtr &) Q_DECL_OVERRIDE; + void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &) Q_DECL_OVERRIDE; private: InputHandler *m_inputHandler; - QVector m_keyboardInputs; + QVector m_keyboardInputs; QVector m_keyboardInputHandles; - Qt3D::QNodeId m_lastRequester; - Qt3D::QNodeId m_currentFocusItem; + Qt3DCore::QNodeId m_lastRequester; + Qt3DCore::QNodeId m_currentFocusItem; }; -class KeyboardControllerFunctor : public Qt3D::QBackendNodeFunctor +class KeyboardControllerFunctor : public Qt3DCore::QBackendNodeFunctor { public: explicit KeyboardControllerFunctor(InputHandler *handler); - Qt3D::QBackendNode *create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE; - Qt3D::QBackendNode *get(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE; - void destroy(const Qt3D::QNodeId &id) const Q_DECL_OVERRIDE; + Qt3DCore::QBackendNode *create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const Q_DECL_OVERRIDE; + Qt3DCore::QBackendNode *get(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE; + void destroy(const Qt3DCore::QNodeId &id) const Q_DECL_OVERRIDE; private: InputHandler *m_handler; -- cgit v1.2.3