From 9e2279d1e30e5d2627c05bcb00d75c0237a81bc6 Mon Sep 17 00:00:00 2001 From: Mike Krus Date: Mon, 30 Sep 2019 17:06:13 +0100 Subject: Update QGamepadInput to use direct sync Change-Id: I06ad1e36bfe3e1222550780c6a661ed6c3336f46 Reviewed-by: Paul Lemire --- src/input/frontend/qinputaspect.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/input') diff --git a/src/input/frontend/qinputaspect.cpp b/src/input/frontend/qinputaspect.cpp index 44f4ec0ea..e109461f0 100644 --- a/src/input/frontend/qinputaspect.cpp +++ b/src/input/frontend/qinputaspect.cpp @@ -164,7 +164,7 @@ QInputAspect::QInputAspect(QInputAspectPrivate &dd, QObject *parent) registerBackendType(QBackendNodeMapperPtr(new Input::PhysicalDeviceProxyNodeFunctor(d_func()->m_inputHandler->physicalDeviceProxyManager()))); #ifdef HAVE_QGAMEPAD - registerBackendType(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); + registerBackendType(QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); #endif Q_D(QInputAspect); -- cgit v1.2.3