From 39d0041f15601cee499c959702b004cbd721bed9 Mon Sep 17 00:00:00 2001 From: Jarek Kobus Date: Wed, 8 Jul 2020 15:56:06 +0200 Subject: Use QList instead of QVector in implementation and docs Fix some const correctness. Use list-initialization. Task-number: QTBUG-84469 Change-Id: I9c56742581f48f89a3b02e4121fae414117c7a25 Reviewed-by: Sean Harmer --- src/logic/executor.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/logic/executor.cpp') diff --git a/src/logic/executor.cpp b/src/logic/executor.cpp index 5a2f2dc51..b12c54ebe 100644 --- a/src/logic/executor.cpp +++ b/src/logic/executor.cpp @@ -61,12 +61,12 @@ Executor::Executor(QObject *parent) /*! Called from context of main thread */ -void Executor::processLogicFrameUpdates(const QVector &nodeIds, float dt) +void Executor::processLogicFrameUpdates(const QList &nodeIds, float dt) { if (!m_scene || nodeIds.isEmpty()) return; - const QVector nodes = m_scene->lookupNodes(nodeIds); + const QList nodes = m_scene->lookupNodes(nodeIds); for (QNode *node : nodes) { QFrameAction *frameAction = qobject_cast(node); if (frameAction && frameAction->isEnabled()) -- cgit v1.2.3