From 0542f1614aa6d50c4c9809fb0ce5f1adb5666d67 Mon Sep 17 00:00:00 2001 From: Paul Lemire Date: Mon, 11 Apr 2016 14:58:17 +0200 Subject: Move defaults and geometries out of Qt3DRender and into Qt3DExtras QBoundingVolumeDebug has been disabled for now. Will be re-enabled later on. Change-Id: Id6b0abab2ec2aa697330bd20d782f9d104d25d50 Reviewed-by: Sean Harmer --- src/quick3d/imports/extras/defaults/defaults.pri | 20 +++ .../extras/defaults/qml/DiffuseMapMaterial.qml | 132 ++++++++++++++++ .../defaults/qml/DiffuseSpecularMapMaterial.qml | 145 +++++++++++++++++ .../defaults/qml/FirstPersonCameraController.qml | 176 +++++++++++++++++++++ .../extras/defaults/qml/ForwardRenderer.qml | 74 +++++++++ .../imports/extras/defaults/qml/GoochMaterial.qml | 128 +++++++++++++++ .../defaults/qml/NormalDiffuseMapAlphaMaterial.qml | 150 ++++++++++++++++++ .../defaults/qml/NormalDiffuseMapMaterial.qml | 148 +++++++++++++++++ .../qml/NormalDiffuseSpecularMapMaterial.qml | 161 +++++++++++++++++++ .../extras/defaults/qml/PerVertexColorMaterial.qml | 111 +++++++++++++ .../extras/defaults/qml/PhongAlphaMaterial.qml | 149 +++++++++++++++++ .../imports/extras/defaults/qml/PhongMaterial.qml | 123 ++++++++++++++ .../imports/extras/defaults/qml/SkyboxEntity.qml | 157 ++++++++++++++++++ .../extras/defaults/qml/TextureMaterial.qml | 125 +++++++++++++++ 14 files changed, 1799 insertions(+) create mode 100644 src/quick3d/imports/extras/defaults/defaults.pri create mode 100644 src/quick3d/imports/extras/defaults/qml/DiffuseMapMaterial.qml create mode 100644 src/quick3d/imports/extras/defaults/qml/DiffuseSpecularMapMaterial.qml create mode 100644 src/quick3d/imports/extras/defaults/qml/FirstPersonCameraController.qml create mode 100644 src/quick3d/imports/extras/defaults/qml/ForwardRenderer.qml create mode 100644 src/quick3d/imports/extras/defaults/qml/GoochMaterial.qml create mode 100644 src/quick3d/imports/extras/defaults/qml/NormalDiffuseMapAlphaMaterial.qml create mode 100644 src/quick3d/imports/extras/defaults/qml/NormalDiffuseMapMaterial.qml create mode 100644 src/quick3d/imports/extras/defaults/qml/NormalDiffuseSpecularMapMaterial.qml create mode 100644 src/quick3d/imports/extras/defaults/qml/PerVertexColorMaterial.qml create mode 100644 src/quick3d/imports/extras/defaults/qml/PhongAlphaMaterial.qml create mode 100644 src/quick3d/imports/extras/defaults/qml/PhongMaterial.qml create mode 100644 src/quick3d/imports/extras/defaults/qml/SkyboxEntity.qml create mode 100644 src/quick3d/imports/extras/defaults/qml/TextureMaterial.qml (limited to 'src/quick3d/imports/extras/defaults') diff --git a/src/quick3d/imports/extras/defaults/defaults.pri b/src/quick3d/imports/extras/defaults/defaults.pri new file mode 100644 index 000000000..eee644925 --- /dev/null +++ b/src/quick3d/imports/extras/defaults/defaults.pri @@ -0,0 +1,20 @@ + +# When adding new QML files that should be built into the plugin, +# add them to this variable and they will be listed into a generated +# resource file. +# +# To have the plugin register them as types, add an entries to the +# qmldir array in qt3dquick3drenderplugin.cpp +QML_FILES = \ + $$PWD/qml/PhongMaterial.qml \ + $$PWD/qml/DiffuseMapMaterial.qml \ + $$PWD/qml/DiffuseSpecularMapMaterial.qml \ + $$PWD/qml/NormalDiffuseMapMaterial.qml \ + $$PWD/qml/NormalDiffuseMapAlphaMaterial.qml \ + $$PWD/qml/NormalDiffuseSpecularMapMaterial.qml \ + $$PWD/qml/ForwardRenderer.qml \ + $$PWD/qml/PerVertexColorMaterial.qml \ + $$PWD/qml/SkyboxEntity.qml \ + $$PWD/qml/GoochMaterial.qml \ + $$PWD/qml/PhongAlphaMaterial.qml \ + $$PWD/qml/TextureMaterial.qml diff --git a/src/quick3d/imports/extras/defaults/qml/DiffuseMapMaterial.qml b/src/quick3d/imports/extras/defaults/qml/DiffuseMapMaterial.qml new file mode 100644 index 000000000..6e5a843b0 --- /dev/null +++ b/src/quick3d/imports/extras/defaults/qml/DiffuseMapMaterial.qml @@ -0,0 +1,132 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 + +Material { + id: root + + property color ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 ) + property alias diffuse: diffuseTextureImage.source + property color specular: Qt.rgba( 0.01, 0.01, 0.01, 1.0 ) + property real shininess: 150.0 + property real textureScale: 1.0 + + parameters: [ + Parameter { name: "ka"; value: Qt.vector3d(root.ambient.r, root.ambient.g, root.ambient.b) }, + Parameter { + name: "diffuseTexture" + value: Texture2D { + id: diffuseTexture + minificationFilter: Texture.LinearMipMapLinear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + generateMipMaps: true + maximumAnisotropy: 16.0 + TextureImage { id: diffuseTextureImage; } + } + }, + Parameter { name: "ks"; value: Qt.vector3d(root.specular.r, root.specular.g, root.specular.b) }, + Parameter { name: "shininess"; value: root.shininess }, + Parameter { name: "texCoordScale"; value: textureScale } + ] + + effect: Effect { + FilterKey { + id: forward + name: "renderingStyle" + value: "forward" + } + + ShaderProgram { + id: gl2Es2Shader + vertexShaderCode: loadSource("qrc:/shaders/es2/diffusemap.vert") + fragmentShaderCode: loadSource("qrc:/shaders/es2/diffusemap.frag") + } + + ShaderProgram { + id: gl3Shader + vertexShaderCode: loadSource("qrc:/shaders/gl3/diffusemap.vert") + fragmentShaderCode: loadSource("qrc:/shaders/gl3/diffusemap.frag") + } + + techniques: [ + // OpenGL 3.1 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.CoreProfile + majorVersion: 3 + minorVersion: 1 + } + renderPasses: RenderPass { shaderProgram: gl3Shader } + }, + + // OpenGL 2.1 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { shaderProgram: gl2Es2Shader } + }, + + // OpenGL ES 2 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { shaderProgram: gl2Es2Shader } + } + ] + } +} + diff --git a/src/quick3d/imports/extras/defaults/qml/DiffuseSpecularMapMaterial.qml b/src/quick3d/imports/extras/defaults/qml/DiffuseSpecularMapMaterial.qml new file mode 100644 index 000000000..e5ec0562a --- /dev/null +++ b/src/quick3d/imports/extras/defaults/qml/DiffuseSpecularMapMaterial.qml @@ -0,0 +1,145 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 + +Material { + id: root + + property color ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 ) + property alias diffuse: diffuseTextureImage.source + property alias specular: specularTextureImage.source + property real shininess: 150.0 + property real textureScale: 1.0 + + parameters: [ + Parameter { name: "ka"; value: Qt.vector3d(root.ambient.r, root.ambient.g, root.ambient.b) }, + Parameter { + name: "diffuseTexture" + value: Texture2D { + id: diffuseTexture + minificationFilter: Texture.LinearMipMapLinear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + generateMipMaps: true + maximumAnisotropy: 16.0 + TextureImage { id: diffuseTextureImage; } + } + }, + Parameter { name: "specularTexture"; + value: Texture2D { + id: specularTexture + minificationFilter: Texture.LinearMipMapLinear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + generateMipMaps: true + maximumAnisotropy: 16.0 + TextureImage { id: specularTextureImage; } + } + }, + Parameter { name: "shininess"; value: root.shininess }, + Parameter { name: "texCoordScale"; value: textureScale } + ] + + effect: Effect { + + FilterKey { + id: forward + name: "renderingStyle" + value: "forward" + } + + ShaderProgram { + id: gl2Es2Shader + vertexShaderCode: loadSource("qrc:/shaders/es2/diffusemap.vert") + fragmentShaderCode: loadSource("qrc:/shaders/es2/diffusespecularmap.frag") + } + + ShaderProgram { + id: gl3Shader + vertexShaderCode: loadSource("qrc:/shaders/gl3/diffusemap.vert") + fragmentShaderCode: loadSource("qrc:/shaders/gl3/diffusespecularmap.frag") + } + + techniques: [ + // OpenGL 3.1 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.CoreProfile + majorVersion: 3 + minorVersion: 1 + } + renderPasses: RenderPass { shaderProgram: gl3Shader } + }, + + // OpenGL 2.1 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { shaderProgram: gl2Es2Shader } + }, + + // OpenGL ES 2 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { shaderProgram: gl2Es2Shader } + } + ] + } +} diff --git a/src/quick3d/imports/extras/defaults/qml/FirstPersonCameraController.qml b/src/quick3d/imports/extras/defaults/qml/FirstPersonCameraController.qml new file mode 100644 index 000000000..e6950140d --- /dev/null +++ b/src/quick3d/imports/extras/defaults/qml/FirstPersonCameraController.qml @@ -0,0 +1,176 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Paul Lemire +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 +import Qt3D.Input 2.0 +import Qt3D.Logic 2.0 +import QtQml 2.2 + +Entity { + id: root + property Camera camera + property real linearSpeed: 10.0 + property real lookSpeed: 180.0 + + QtObject { + id: d + readonly property vector3d firstPersonUp: Qt.vector3d(0, 1, 0) + readonly property bool leftMouseButtonPressed: leftMouseButtonAction.active + readonly property real vx: txAxis.value * linearSpeed; + readonly property real vy: tyAxis.value * linearSpeed; + readonly property real vz: tzAxis.value * linearSpeed; + readonly property real dx: rxAxis.value * lookSpeed + readonly property real dy: ryAxis.value * lookSpeed + readonly property bool fineMotion: fineMotionAction.active + } + + KeyboardDevice { + id: keyboardSourceDevice + } + + MouseDevice { + id: mouseSourceDevice + sensitivity: d.fineMotion ? 0.01 : 0.1 + } + + components: [ + + LogicalDevice { + actions: [ + Action { + id: leftMouseButtonAction + ActionInput { + sourceDevice: mouseSourceDevice + buttons: [MouseEvent.LeftButton] + } + }, + Action { + id: fineMotionAction + ActionInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Shift] + } + } + ] // actions + + axes: [ + // Rotation + Axis { + id: rxAxis + AxisInput { + sourceDevice: mouseSourceDevice + axis: MouseDevice.X + } + }, + Axis { + id: ryAxis + AxisInput { + sourceDevice: mouseSourceDevice + axis: MouseDevice.Y + } + }, + // Translation + Axis { + id: txAxis + AxisInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Left] + scale: -1.0 + } + AxisInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Right] + scale: 1.0 + } + }, + Axis { + id: tzAxis + AxisInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Up] + scale: 1.0 + } + AxisInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_Down] + scale: -1.0 + } + }, + Axis { + id: tyAxis + AxisInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_PageUp] + scale: 1.0 + } + AxisInput { + sourceDevice: keyboardSourceDevice + buttons: [Qt.Key_PageDown] + scale: -1.0 + } + } + ] // axes + }, + + FrameAction { + onTriggered: { + // The time difference since the last frame is passed in as the + // argument dt. It is a floating point value in units of seconds. + root.camera.translate(Qt.vector3d(d.vx, d.vy, d.vz).times(dt)) + + if (d.leftMouseButtonPressed) { + root.camera.pan(d.dx * dt, d.firstPersonUp) + root.camera.tilt(d.dy * dt) + } + } + } + ] // components +} diff --git a/src/quick3d/imports/extras/defaults/qml/ForwardRenderer.qml b/src/quick3d/imports/extras/defaults/qml/ForwardRenderer.qml new file mode 100644 index 000000000..0cd5bcaa6 --- /dev/null +++ b/src/quick3d/imports/extras/defaults/qml/ForwardRenderer.qml @@ -0,0 +1,74 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 + +TechniqueFilter { + // Expose camera to allow user to choose which camera to use for rendering + property alias camera: cameraSelector.camera + property alias clearColor: clearBuffer.clearColor + property alias viewportRect: viewport.normalizedRect + property alias window: surfaceSelector.surface + + // Select the forward rendering Technique of any used Effect + matchAll: [ FilterKey { name: "renderingStyle"; value: "forward" } ] + + RenderSurfaceSelector { + id: surfaceSelector + + // Use the whole viewport + Viewport { + id: viewport + normalizedRect: Qt.rect(0.0, 0.0, 1.0, 1.0) + + // Use the specified camera + CameraSelector { + id : cameraSelector + FrustumCulling { + ClearBuffers { + id: clearBuffer + clearColor: "white" + buffers : ClearBuffers.ColorDepthBuffer + } + } + } + } + } +} diff --git a/src/quick3d/imports/extras/defaults/qml/GoochMaterial.qml b/src/quick3d/imports/extras/defaults/qml/GoochMaterial.qml new file mode 100644 index 000000000..51c656ae0 --- /dev/null +++ b/src/quick3d/imports/extras/defaults/qml/GoochMaterial.qml @@ -0,0 +1,128 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 + +Material { + id:root + property color diffuse: Qt.rgba( 0.0, 0.0, 0.0, 1.0 ) + property color specular: Qt.rgba( 0.0, 0.0, 0.0, 1.0 ) + property color coolColor: Qt.rgba( 0.0, 0.0, 0.4, 1.0 ) + property color warmColor: Qt.rgba( 0.4, 0.4, 0.0, 1.0 ) + property real alpha: 0.25 + property real beta: 0.5 + property real shininess: 100.0 + + ShaderProgram { + id: gl3GoochShader + vertexShaderCode: loadSource("qrc:/shaders/gl3/gooch.vert") + fragmentShaderCode: loadSource("qrc:/shaders/gl3/gooch.frag") + } + + ShaderProgram { + id: gl2es2GoochShader + vertexShaderCode: loadSource("qrc:/shaders/es2/gooch.vert") + fragmentShaderCode: loadSource("qrc:/shaders/es2/gooch.frag") + } + + effect: Effect { + + FilterKey { + id: forward + name: "renderingStyle" + value: "forward" + } + + parameters: [ + Parameter { name: "kd"; value: root.diffuse }, + Parameter { name: "ks"; value: root.specular }, + Parameter { name: "kblue"; value: root.coolColor }, + Parameter { name: "kyellow"; value: root.warmColor }, + Parameter { name: "alpha"; value: root.alpha }, + Parameter { name: "beta"; value: root.beta }, + Parameter { name: "shininess"; value: root.shininess } + ] + + techniques: [ + // GL 3 Technique + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.CoreProfile + majorVersion: 3 + minorVersion: 2 + } + renderPasses: RenderPass { + shaderProgram: gl3GoochShader + } + }, + + // GL 2 Technique + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2GoochShader + } + }, + + // ES 2 Technique + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2GoochShader + } + } + ] + } +} + diff --git a/src/quick3d/imports/extras/defaults/qml/NormalDiffuseMapAlphaMaterial.qml b/src/quick3d/imports/extras/defaults/qml/NormalDiffuseMapAlphaMaterial.qml new file mode 100644 index 000000000..6dfbf98c1 --- /dev/null +++ b/src/quick3d/imports/extras/defaults/qml/NormalDiffuseMapAlphaMaterial.qml @@ -0,0 +1,150 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 + +Material { + id: root + + property color ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 ) + property alias diffuse: diffuseTextureImage.source + property color specular: Qt.rgba( 0.01, 0.01, 0.01, 1.0 ) + property alias normal: normalTextureImage.source + property real shininess: 150.0 + property real textureScale: 1.0 + + parameters: [ + Parameter { name: "ka"; value: Qt.vector3d(root.ambient.r, root.ambient.g, root.ambient.b) }, + Parameter { + name: "diffuseTexture" + value: Texture2D { + id: diffuseTexture + minificationFilter: Texture.LinearMipMapLinear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + generateMipMaps: true + maximumAnisotropy: 16.0 + TextureImage { id: diffuseTextureImage; } + } + }, + Parameter { + name: "normalTexture" + value: Texture2D { + id: normalTexture + minificationFilter: Texture.Linear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + maximumAnisotropy: 16.0 + TextureImage { id: normalTextureImage; } + } + }, + Parameter { name: "ks"; value: Qt.vector3d(root.specular.r, root.specular.g, root.specular.b) }, + Parameter { name: "shininess"; value: root.shininess }, + Parameter { name: "texCoordScale"; value: textureScale } + ] + + effect: Effect { + FilterKey { + id: forward + name: "renderingStyle" + value: "forward" + } + + ShaderProgram { + id: gl2Es2Shader + vertexShaderCode: loadSource("qrc:/shaders/es2/normaldiffusemap.vert") + fragmentShaderCode: loadSource("qrc:/shaders/es2/normaldiffusemapalpha.frag") + } + + ShaderProgram { + id: gl3Shader + vertexShaderCode: loadSource("qrc:/shaders/gl3/normaldiffusemap.vert") + fragmentShaderCode: loadSource("qrc:/shaders/gl3/normaldiffusemapalpha.frag") + } + + AlphaCoverage { id: alphaCoverageState } + DepthTest { id: depthTestState; depthFunction: DepthTest.Less } + + techniques: [ + // OpenGL 3.1 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.CoreProfile + majorVersion: 3 + minorVersion: 1 + } + renderPasses: RenderPass { shaderProgram: gl3Shader; renderStates: [alphaCoverageState, depthTestState] } + }, + + // OpenGL 2.1 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { shaderProgram: gl2Es2Shader; renderStates: [alphaCoverageState, depthTestState] } + }, + + // OpenGL ES 2 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { shaderProgram: gl2Es2Shader; renderStates: [alphaCoverageState, depthTestState] } + } + ] + } +} + diff --git a/src/quick3d/imports/extras/defaults/qml/NormalDiffuseMapMaterial.qml b/src/quick3d/imports/extras/defaults/qml/NormalDiffuseMapMaterial.qml new file mode 100644 index 000000000..eeb1d33d4 --- /dev/null +++ b/src/quick3d/imports/extras/defaults/qml/NormalDiffuseMapMaterial.qml @@ -0,0 +1,148 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 + +Material { + id: root + + property color ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 ) + property alias diffuse: diffuseTextureImage.source + property color specular: Qt.rgba( 0.01, 0.01, 0.01, 1.0 ) + property alias normal: normalTextureImage.source + property real shininess: 150.0 + property real textureScale: 1.0 + + parameters: [ + Parameter { name: "ka"; value: Qt.vector3d(root.ambient.r, root.ambient.g, root.ambient.b) }, + Parameter { + name: "diffuseTexture" + value: Texture2D { + id: diffuseTexture + minificationFilter: Texture.LinearMipMapLinear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + generateMipMaps: true + maximumAnisotropy: 16.0 + TextureImage { id: diffuseTextureImage; } + } + }, + Parameter { + name: "normalTexture" + value: Texture2D { + id: normalTexture + minificationFilter: Texture.Linear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + maximumAnisotropy: 16.0 + TextureImage { id: normalTextureImage; } + } + }, + Parameter { name: "ks"; value: Qt.vector3d(root.specular.r, root.specular.g, root.specular.b) }, + Parameter { name: "shininess"; value: root.shininess }, + Parameter { name: "texCoordScale"; value: textureScale } + ] + + effect: Effect { + + FilterKey { + id: forward + name: "renderingStyle" + value: "forward" + } + + ShaderProgram { + id: gl2Es2Shader + vertexShaderCode: loadSource("qrc:/shaders/es2/normaldiffusemap.vert") + fragmentShaderCode: loadSource("qrc:/shaders/es2/normaldiffusemap.frag") + } + + ShaderProgram { + id: gl3Shader + vertexShaderCode: loadSource("qrc:/shaders/gl3/normaldiffusemap.vert") + fragmentShaderCode: loadSource("qrc:/shaders/gl3/normaldiffusemap.frag") + } + + techniques: [ + // OpenGL 3.1 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.CoreProfile + majorVersion: 3 + minorVersion: 1 + } + renderPasses: RenderPass { shaderProgram: gl3Shader } + }, + + // OpenGL 2.1 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { shaderProgram: gl2Es2Shader } + }, + + // OpenGL ES 2 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { shaderProgram: gl2Es2Shader } + } + ] + } +} + diff --git a/src/quick3d/imports/extras/defaults/qml/NormalDiffuseSpecularMapMaterial.qml b/src/quick3d/imports/extras/defaults/qml/NormalDiffuseSpecularMapMaterial.qml new file mode 100644 index 000000000..d2c0efda0 --- /dev/null +++ b/src/quick3d/imports/extras/defaults/qml/NormalDiffuseSpecularMapMaterial.qml @@ -0,0 +1,161 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 + +Material { + id: root + + property color ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 ) + property alias diffuse: diffuseTextureImage.source + property alias specular: specularTextureImage.source + property alias normal: normalTextureImage.source + property real shininess: 150.0 + property real textureScale: 1.0 + + parameters: [ + Parameter { name: "ka"; value: Qt.vector3d(root.ambient.r, root.ambient.g, root.ambient.b) }, + Parameter { + name: "diffuseTexture" + value: Texture2D { + id: diffuseTexture + minificationFilter: Texture.LinearMipMapLinear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + generateMipMaps: true + maximumAnisotropy: 16.0 + TextureImage { id: diffuseTextureImage; } + } + }, + Parameter { name: "specularTexture"; + value: Texture2D { + id: specularTexture + minificationFilter: Texture.LinearMipMapLinear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + generateMipMaps: true + maximumAnisotropy: 16.0 + TextureImage { id: specularTextureImage; } + } + }, + Parameter { + name: "normalTexture" + value: Texture2D { + id: normalTexture + minificationFilter: Texture.Linear + magnificationFilter: Texture.Linear + wrapMode { + x: WrapMode.Repeat + y: WrapMode.Repeat + } + maximumAnisotropy: 16.0 + TextureImage { id: normalTextureImage; } + } + }, + Parameter { name: "shininess"; value: root.shininess }, + Parameter { name: "texCoordScale"; value: textureScale } + ] + + effect: Effect { + + FilterKey { + id: forward + name: "renderingStyle" + value: "forward" + } + + ShaderProgram { + id: gl2Es2Shader + vertexShaderCode: loadSource("qrc:/shaders/es2/normaldiffusemap.vert") + fragmentShaderCode: loadSource("qrc:/shaders/es2/normaldiffusespecularmap.frag") + } + + ShaderProgram { + id: gl3Shader + vertexShaderCode: loadSource("qrc:/shaders/gl3/normaldiffusemap.vert") + fragmentShaderCode: loadSource("qrc:/shaders/gl3/normaldiffusespecularmap.frag") + } + + techniques: [ + // OpenGL 3.1 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.CoreProfile + majorVersion: 3 + minorVersion: 1 + } + renderPasses: RenderPass { shaderProgram: gl3Shader } + }, + + // OpenGL 2.1 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { shaderProgram: gl2Es2Shader } + }, + + // OpenGL ES 2 + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { shaderProgram: gl2Es2Shader } + } + ] + } +} + diff --git a/src/quick3d/imports/extras/defaults/qml/PerVertexColorMaterial.qml b/src/quick3d/imports/extras/defaults/qml/PerVertexColorMaterial.qml new file mode 100644 index 000000000..9e286f459 --- /dev/null +++ b/src/quick3d/imports/extras/defaults/qml/PerVertexColorMaterial.qml @@ -0,0 +1,111 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Lorenz Esch (TU Ilmenau). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 + +Material { + id:root + + ShaderProgram { + id: gl3PerVertexColorShader + vertexShaderCode: loadSource("qrc:/shaders/gl3/pervertexcolor.vert") + fragmentShaderCode: loadSource("qrc:/shaders/gl3/pervertexcolor.frag") + } + + ShaderProgram { + id: gl2es2PerVertexColorShader + vertexShaderCode: loadSource("qrc:/shaders/es2/pervertexcolor.vert") + fragmentShaderCode: loadSource("qrc:/shaders/es2/pervertexcolor.frag") + } + + effect: Effect { + + FilterKey { + id: forward + name: "renderingStyle" + value: "forward" + } + + techniques: [ + // GL 3 Technique + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.CoreProfile + majorVersion: 3 + minorVersion: 1 + } + renderPasses: RenderPass { + shaderProgram: gl3PerVertexColorShader + } + }, + + // GL 2 Technique + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2PerVertexColorShader + } + }, + + // ES 2 Technique + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2PerVertexColorShader + } + } + ] + } +} + diff --git a/src/quick3d/imports/extras/defaults/qml/PhongAlphaMaterial.qml b/src/quick3d/imports/extras/defaults/qml/PhongAlphaMaterial.qml new file mode 100644 index 000000000..295d8abd1 --- /dev/null +++ b/src/quick3d/imports/extras/defaults/qml/PhongAlphaMaterial.qml @@ -0,0 +1,149 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Paul Lemire +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 + +Material { + id:root + property color ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 ) + property color diffuse: Qt.rgba( 0.7, 0.7, 0.7, 1.0 ) + property color specular: Qt.rgba( 0.01, 0.01, 0.01, 1.0 ) + property real shininess: 150.0 + property real alpha: 0.5 + + + ShaderProgram { + id: gl3PhongAlphaShader + vertexShaderCode: loadSource("qrc:/shaders/gl3/phong.vert") + fragmentShaderCode: loadSource("qrc:/shaders/gl3/phongalpha.frag") + } + + ShaderProgram { + id: gl2es2PhongAlphaShader + vertexShaderCode: loadSource("qrc:/shaders/es2/phong.vert") + fragmentShaderCode: loadSource("qrc:/shaders/es2/phongalpha.frag") + } + + effect: Effect { + + FilterKey { + id: forward + name: "renderingStyle" + value: "forward" + } + + parameters: [ + Parameter { name: "alpha"; value: root.alpha }, + Parameter { name: "ka"; value: Qt.vector3d(root.ambient.r, root.ambient.g, root.ambient.b) }, + Parameter { name: "kd"; value: Qt.vector3d(root.diffuse.r, root.diffuse.g, root.diffuse.b) }, + Parameter { name: "ks"; value: Qt.vector3d(root.specular.r, root.specular.g, root.specular.b) }, + Parameter { name: "shininess"; value: root.shininess } + ] + + techniques: [ + // GL 3 Technique + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.CoreProfile + majorVersion: 3 + minorVersion: 1 + } + renderPasses: RenderPass { + shaderProgram: gl3PhongAlphaShader + renderStates: [ + NoDepthMask { }, + BlendEquationArguments { + sourceRgb: BlendEquationArguments.SourceAlpha + destinationRgb: BlendEquationArguments.OneMinusSourceAlpha + }, + BlendEquation {blendFunction: BlendEquation.Add} + ] + } + }, + + // GL 2 Technique + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2PhongAlphaShader + renderStates: [ + NoDepthMask { }, + BlendEquationArguments { + sourceRgb: BlendEquationArguments.SourceAlpha + destinationRgb: BlendEquationArguments.OneMinusSourceAlpha + }, + BlendEquation {blendFunction: BlendEquation.Add} + ] + } + }, + + // ES 2 Technique + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2PhongAlphaShader + renderStates: [ + NoDepthMask { }, + BlendEquationArguments { + sourceRgb: BlendEquationArguments.SourceAlpha + destinationRgb: BlendEquationArguments.OneMinusSourceAlpha + }, + BlendEquation {blendFunction: BlendEquation.Add} + ] + } + } + ] + } +} + diff --git a/src/quick3d/imports/extras/defaults/qml/PhongMaterial.qml b/src/quick3d/imports/extras/defaults/qml/PhongMaterial.qml new file mode 100644 index 000000000..e60bcefc8 --- /dev/null +++ b/src/quick3d/imports/extras/defaults/qml/PhongMaterial.qml @@ -0,0 +1,123 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 + +Material { + id:root + property color ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 ) + property color diffuse: Qt.rgba( 0.7, 0.7, 0.7, 1.0 ) + property color specular: Qt.rgba( 0.01, 0.01, 0.01, 1.0 ) + property real shininess: 150.0 + + + ShaderProgram { + id: gl3PhongShader + vertexShaderCode: loadSource("qrc:/shaders/gl3/phong.vert") + fragmentShaderCode: loadSource("qrc:/shaders/gl3/phong.frag") + } + + ShaderProgram { + id: gl2es2PhongShader + vertexShaderCode: loadSource("qrc:/shaders/es2/phong.vert") + fragmentShaderCode: loadSource("qrc:/shaders/es2/phong.frag") + } + + effect: Effect { + + FilterKey { + id: forward + name: "renderingStyle" + value: "forward" + } + + parameters: [ + Parameter { name: "ka"; value: Qt.vector3d(root.ambient.r, root.ambient.g, root.ambient.b) }, + Parameter { name: "kd"; value: Qt.vector3d(root.diffuse.r, root.diffuse.g, root.diffuse.b) }, + Parameter { name: "ks"; value: Qt.vector3d(root.specular.r, root.specular.g, root.specular.b) }, + Parameter { name: "shininess"; value: root.shininess } + ] + + techniques: [ + // GL 3 Technique + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.CoreProfile + majorVersion: 3 + minorVersion: 1 + } + renderPasses: RenderPass { + shaderProgram: gl3PhongShader + } + }, + + // GL 2 Technique + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2PhongShader + } + }, + + // ES 2 Technique + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2PhongShader + } + } + ] + } +} + diff --git a/src/quick3d/imports/extras/defaults/qml/SkyboxEntity.qml b/src/quick3d/imports/extras/defaults/qml/SkyboxEntity.qml new file mode 100644 index 000000000..9fcf8559f --- /dev/null +++ b/src/quick3d/imports/extras/defaults/qml/SkyboxEntity.qml @@ -0,0 +1,157 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 +import Qt3D.Extras 2.0 + +Entity { + + property alias cameraPosition: transform.translation; + property string baseName: ""; + property string extension: ".png" + + property TextureCubeMap skyboxTexture: TextureCubeMap { + generateMipMaps: false + magnificationFilter: Texture.Linear + minificationFilter: Texture.Linear + wrapMode { + x: WrapMode.ClampToEdge + y: WrapMode.ClampToEdge + } + TextureImage { face: Texture.CubeMapPositiveX; source: baseName + "_posx" + extension } + TextureImage { face: Texture.CubeMapPositiveY; source: baseName + "_posy" + extension } + TextureImage { face: Texture.CubeMapPositiveZ; source: baseName + "_posz" + extension } + TextureImage { face: Texture.CubeMapNegativeX; source: baseName + "_negx" + extension } + TextureImage { face: Texture.CubeMapNegativeY; source: baseName + "_negy" + extension } + TextureImage { face: Texture.CubeMapNegativeZ; source: baseName + "_negz" + extension } + } + + ShaderProgram { + id: gl3SkyboxShader + vertexShaderCode: loadSource("qrc:/shaders/gl3/skybox.vert") + fragmentShaderCode: loadSource("qrc:/shaders/gl3/skybox.frag") + } + + ShaderProgram { + id: gl2es2SkyboxShader + vertexShaderCode: loadSource("qrc:/shaders/es2/skybox.vert") + fragmentShaderCode: loadSource("qrc:/shaders/es2/skybox.frag") + } + + CuboidMesh { + id: cuboidMesh + yzMeshResolution: Qt.size(2, 2) + xzMeshResolution: Qt.size(2, 2) + xyMeshResolution: Qt.size(2, 2) + } + + Transform { + id: transform + } + + Material { + id: skyboxMaterial + parameters: Parameter { name: "skyboxTexture"; value: skyboxTexture} + + effect: Effect { + FilterKey { + id: forward + name: "renderingStyle" + value: "forward" + } + + techniques: [ + // GL3 Technique + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.CoreProfile + majorVersion: 3 + minorVersion: 1 + } + renderPasses: RenderPass { + shaderProgram: gl3SkyboxShader + renderStates: [ + // cull front faces + CullFace { mode: CullFace.Front }, + DepthTest { depthFunction: DepthTest.LessOrEqual } + ] + } + }, + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2SkyboxShader + renderStates: [ + CullFace { mode: CullFace.Front }, + DepthTest { depthFunction: DepthTest.LessOrEqual } + ] + } + }, + Technique { + filterKeys: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2SkyboxShader + renderStates: [ + CullFace { mode: CullFace.Front }, + DepthTest { depthFunction: DepthTest.LessOrEqual } + ] + } + } + ] + } + } + + components: [cuboidMesh, skyboxMaterial, transform] +} + diff --git a/src/quick3d/imports/extras/defaults/qml/TextureMaterial.qml b/src/quick3d/imports/extras/defaults/qml/TextureMaterial.qml new file mode 100644 index 000000000..d5f99445b --- /dev/null +++ b/src/quick3d/imports/extras/defaults/qml/TextureMaterial.qml @@ -0,0 +1,125 @@ +/**************************************************************************** +** +** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt3D module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import Qt3D.Core 2.0 +import Qt3D.Render 2.0 + +Material { + id: root + property Texture2D texture: Texture2D {} + property alias textureOffset: texCoordOffset.offset + + ShaderProgram { + id: gl3Shader + vertexShaderCode: loadSource("qrc:/shaders/gl3/unlittexture.vert") + fragmentShaderCode: loadSource("qrc:/shaders/gl3/unlittexture.frag") + } + + ShaderProgram { + id: gl2es2Shader + vertexShaderCode: loadSource("qrc:/shaders/es2/unlittexture.vert") + fragmentShaderCode: loadSource("qrc:/shaders/es2/unlittexture.frag") + } + + effect: Effect { + + FilterKey { + id: forward + name: "renderingStyle" + value: "forward" + } + + parameters: [ + Parameter { + name: "diffuseTexture" + value: root.texture + }, + Parameter { + id: texCoordOffset + property vector2d offset: Qt.vector2d(0, 0) + name: "texCoordOffset" + value: offset + } + + ] + + techniques: [ + // OpenGL 3.1 + Technique { + annotations: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + profile: GraphicsApiFilter.CoreProfile + majorVersion: 3 + minorVersion: 1 + } + renderPasses: RenderPass { + shaderProgram: gl3Shader + } + }, + + // GL 2 Technique + Technique { + annotations: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGL + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2Shader + } + }, + + // ES 2 Technique + Technique { + annotations: [ forward ] + graphicsApiFilter { + api: GraphicsApiFilter.OpenGLES + profile: GraphicsApiFilter.NoProfile + majorVersion: 2 + minorVersion: 0 + } + renderPasses: RenderPass { + shaderProgram: gl2es2Shader + } + } + ] + } +} -- cgit v1.2.3