From 437a33de9336a5c50711e63dd6dfcd86ad28d5a5 Mon Sep 17 00:00:00 2001 From: Paul Lemire Date: Wed, 15 Mar 2017 10:17:05 +0100 Subject: Render: Use SIMD Vectors and Matrices in the backend Change-Id: I19b3b2f8fcb06eb2bc600ebe370465dd15a8eabc Reviewed-by: Sean Harmer --- src/render/backend/entity_p.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/render/backend/entity_p.h') diff --git a/src/render/backend/entity_p.h b/src/render/backend/entity_p.h index d2227965d..12eec98f6 100644 --- a/src/render/backend/entity_p.h +++ b/src/render/backend/entity_p.h @@ -104,8 +104,8 @@ public: QVector children() const; bool hasChildren() const { return !m_childrenHandles.empty(); } - QMatrix4x4 *worldTransform(); - const QMatrix4x4 *worldTransform() const; + Matrix4x4 *worldTransform(); + const Matrix4x4 *worldTransform() const; Sphere *localBoundingVolume() const { return m_localBoundingVolume.data(); } Sphere *worldBoundingVolume() const { return m_worldBoundingVolume.data(); } Sphere *worldBoundingVolumeWithChildren() const { return m_worldBoundingVolumeWithChildren.data(); } -- cgit v1.2.3