From edfe8aa925598e0961411f27e14acf44a369c923 Mon Sep 17 00:00:00 2001 From: Sean Harmer Date: Thu, 21 Apr 2016 14:27:25 +0100 Subject: Rename QScenePropertyChange -> QNodePropertyChange Trying to unify naming of change types. Change-Id: I0bfca0b7ba5adeaaa6145f75ddb41731f76adc09 Reviewed-by: Paul Lemire --- src/render/backend/rendertarget.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/render/backend/rendertarget.cpp') diff --git a/src/render/backend/rendertarget.cpp b/src/render/backend/rendertarget.cpp index eef6e0d81..7a88f67d6 100644 --- a/src/render/backend/rendertarget.cpp +++ b/src/render/backend/rendertarget.cpp @@ -38,7 +38,7 @@ ****************************************************************************/ #include -#include +#include #include #include #include @@ -86,7 +86,7 @@ QVector RenderTarget::renderOutputs() const void RenderTarget::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { - QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); + QNodePropertyChangePtr propertyChange = qSharedPointerCast(e); if (e->type() == NodeAdded && propertyChange->propertyName() == QByteArrayLiteral("output")) appendRenderOutput(propertyChange->value().value()); else if (e->type() == NodeRemoved && propertyChange->propertyName() == QByteArrayLiteral("output")) -- cgit v1.2.3