From a85e93aa9e962aed6052eb129b29d15451558ee3 Mon Sep 17 00:00:00 2001 From: Paul Lemire Date: Thu, 14 May 2015 12:43:17 +0200 Subject: RenderTexture: handle the unique flag and append the node id to the dna when set to true which makes the texture unique Change-Id: I4d7249b3021d95b31a5b93f086bc3aab54fe82da Reviewed-by: Andy Nichols --- src/render/backend/rendertexture_p.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/render/backend/rendertexture_p.h') diff --git a/src/render/backend/rendertexture_p.h b/src/render/backend/rendertexture_p.h index d5bc1514d..052c00b36 100644 --- a/src/render/backend/rendertexture_p.h +++ b/src/render/backend/rendertexture_p.h @@ -123,6 +123,7 @@ private: bool m_filtersAndWrapUpdated; bool m_dataUploadRequired; bool m_formatWasSpecified; + bool m_unique; QMutex *m_lock; TextureDNA m_textureDNA; -- cgit v1.2.3