From edfe8aa925598e0961411f27e14acf44a369c923 Mon Sep 17 00:00:00 2001 From: Sean Harmer Date: Thu, 21 Apr 2016 14:27:25 +0100 Subject: Rename QScenePropertyChange -> QNodePropertyChange Trying to unify naming of change types. Change-Id: I0bfca0b7ba5adeaaa6145f75ddb41731f76adc09 Reviewed-by: Paul Lemire --- src/render/io/qsceneloader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/render/io/qsceneloader.cpp') diff --git a/src/render/io/qsceneloader.cpp b/src/render/io/qsceneloader.cpp index de8f0848a..3b5db6a7a 100644 --- a/src/render/io/qsceneloader.cpp +++ b/src/render/io/qsceneloader.cpp @@ -40,7 +40,7 @@ #include "qsceneloader.h" #include "qsceneloader_p.h" #include -#include +#include #include #include #include @@ -79,7 +79,7 @@ QSceneLoader::~QSceneLoader() void QSceneLoader::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &change) { Q_D(QSceneLoader); - QScenePropertyChangePtr e = qSharedPointerCast(change); + QNodePropertyChangePtr e = qSharedPointerCast(change); if (e->type() == NodeUpdated) { if (e->propertyName() == QByteArrayLiteral("scene")) { // If we already have a scene sub tree, delete it -- cgit v1.2.3