From c5c685ea06081815fe9f7d9b623dd15ccee8ffcc Mon Sep 17 00:00:00 2001 From: Laszlo Agocs Date: Mon, 9 Nov 2015 17:45:02 +0100 Subject: Fix a postion -> position typo Change-Id: I766ca1bd84db43a6805f4bf20083dc6dbdc150e5 Reviewed-by: Sean Harmer --- src/render/jobs/renderviewjobutils.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/render/jobs') diff --git a/src/render/jobs/renderviewjobutils.cpp b/src/render/jobs/renderviewjobutils.cpp index 6a089f1fd..1e80cb87c 100644 --- a/src/render/jobs/renderviewjobutils.cpp +++ b/src/render/jobs/renderviewjobutils.cpp @@ -96,11 +96,11 @@ void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv, const FrameGraphN rv->setRenderCamera(lens); rv->setViewMatrix(*camNode->worldTransform()); - //To get the eyePostion of the camera, we need to use the inverse of the + //To get the eyePosition of the camera, we need to use the inverse of the //camera's worldTransform matrix. const QMatrix4x4 inverseWorldTransform = camNode->worldTransform()->inverted(); - const QVector3D eyePostion(inverseWorldTransform.column(3)); - rv->setEyePosition(eyePostion); + const QVector3D eyePosition(inverseWorldTransform.column(3)); + rv->setEyePosition(eyePosition); } } break; -- cgit v1.2.3