From 7c971e0e7791ab38d7d3d8ebc25468c44cbe49c5 Mon Sep 17 00:00:00 2001 From: Sean Harmer Date: Mon, 12 Oct 2015 20:45:19 +0100 Subject: Move Qt3DCore into Qt3DCore namespace Update other aspects, tests and examples accordingly. Change-Id: Ib1bcf0bdf4f5aec4422dc0c80bfc32b27fb1a317 Reviewed-by: Paul Lemire --- src/render/materialsystem/shaderdata.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/render/materialsystem/shaderdata.cpp') diff --git a/src/render/materialsystem/shaderdata.cpp b/src/render/materialsystem/shaderdata.cpp index 743ea1c60..6338df96b 100644 --- a/src/render/materialsystem/shaderdata.cpp +++ b/src/render/materialsystem/shaderdata.cpp @@ -47,12 +47,12 @@ QT_BEGIN_NAMESPACE -using namespace Qt3D; +using namespace Qt3DCore; namespace Qt3DRender { namespace Render { -QList ShaderData::m_updatedShaderData; +QList ShaderData::m_updatedShaderData; ShaderData::ShaderData() : QBackendNode() @@ -66,7 +66,7 @@ ShaderData::~ShaderData() delete m_mutex; } -void ShaderData::updateFromPeer(Qt3D::QNode *peer) +void ShaderData::updateFromPeer(Qt3DCore::QNode *peer) { m_properties.clear(); const QShaderData *shaderData = static_cast(peer); @@ -190,7 +190,7 @@ void ShaderData::addToClearUpdateList() ShaderData::m_updatedShaderData.append(peerUuid()); } -const int qNodeIdTypeId = qMetaTypeId(); +const int qNodeIdTypeId = qMetaTypeId(); void ShaderData::readPeerProperties(QShaderData *shaderData) { @@ -240,7 +240,7 @@ void ShaderData::setManager(ShaderDataManager *manager) m_manager = manager; } -void ShaderData::sceneChangeEvent(const Qt3D::QSceneChangePtr &e) +void ShaderData::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { if (!m_propertyReader.isNull()) { QScenePropertyChangePtr propertyChange = qSharedPointerCast(e); @@ -290,7 +290,7 @@ RenderShaderDataFunctor::RenderShaderDataFunctor(ShaderDataManager *manager) { } -Qt3D::QBackendNode *RenderShaderDataFunctor::create(Qt3D::QNode *frontend, const Qt3D::QBackendNodeFactory *factory) const +Qt3DCore::QBackendNode *RenderShaderDataFunctor::create(Qt3DCore::QNode *frontend, const Qt3DCore::QBackendNodeFactory *factory) const { ShaderData *backend = m_manager->getOrCreateResource(frontend->id()); backend->setFactory(factory); @@ -299,12 +299,12 @@ Qt3D::QBackendNode *RenderShaderDataFunctor::create(Qt3D::QNode *frontend, const return backend; } -Qt3D::QBackendNode *RenderShaderDataFunctor::get(const Qt3D::QNodeId &id) const +Qt3DCore::QBackendNode *RenderShaderDataFunctor::get(const Qt3DCore::QNodeId &id) const { return m_manager->lookupResource(id); } -void RenderShaderDataFunctor::destroy(const Qt3D::QNodeId &id) const +void RenderShaderDataFunctor::destroy(const Qt3DCore::QNodeId &id) const { m_manager->releaseResource(id); } -- cgit v1.2.3