From 6eca6eb123588fab5db7a74718f81575f6b2220b Mon Sep 17 00:00:00 2001 From: Paul Lemire Date: Mon, 3 Jun 2019 08:07:38 +0200 Subject: GraphicsHelpers: add bindImageTexture support Since GL 4.2 and ES 3.1 Change-Id: I3feaaa6e34b3031121771017763d51ac6ef07687 Reviewed-by: Michael Brasser --- .../renderers/opengl/graphicshelpers/graphicshelpergl4.cpp | 14 ++++++++++++++ 1 file changed, 14 insertions(+) (limited to 'src/render/renderers/opengl/graphicshelpers/graphicshelpergl4.cpp') diff --git a/src/render/renderers/opengl/graphicshelpers/graphicshelpergl4.cpp b/src/render/renderers/opengl/graphicshelpers/graphicshelpergl4.cpp index a8926860b..392bd4177 100644 --- a/src/render/renderers/opengl/graphicshelpers/graphicshelpergl4.cpp +++ b/src/render/renderers/opengl/graphicshelpers/graphicshelpergl4.cpp @@ -724,6 +724,19 @@ void GraphicsHelperGL4::bindFrameBufferObject(GLuint frameBufferId, FBOBindMode } } +void GraphicsHelperGL4::bindImageTexture(GLuint imageUnit, GLuint texture, + GLint mipLevel, GLboolean layered, + GLint layer, GLenum access, GLenum format) +{ + m_funcs->glBindImageTexture(imageUnit, + texture, + mipLevel, + layered, + layer, + access, + format); +} + GLuint GraphicsHelperGL4::boundFrameBufferObject() { GLint id = 0; @@ -791,6 +804,7 @@ bool GraphicsHelperGL4::supportsFeature(GraphicsHelperInterface::Feature feature case IndirectDrawing: case MapBuffer: case Fences: + case ShaderImage: return true; default: return false; -- cgit v1.2.3