From 714731b0e8bc34ebd5873c8818830a8ee89045d5 Mon Sep 17 00:00:00 2001 From: Paul Lemire Date: Fri, 8 Nov 2019 10:12:19 +0100 Subject: ShaderParameterPack: stop calling hash.clear() in dtor Can only make the overall destruction of the object longer Change-Id: Ic5033287fb770ed4a01ffd6b315310b74e8a3797 Reviewed-by: Mike Krus --- src/render/renderers/opengl/renderer/shaderparameterpack.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'src/render/renderers/opengl') diff --git a/src/render/renderers/opengl/renderer/shaderparameterpack.cpp b/src/render/renderers/opengl/renderer/shaderparameterpack.cpp index 13d05cac1..1cfb59343 100644 --- a/src/render/renderers/opengl/renderer/shaderparameterpack.cpp +++ b/src/render/renderers/opengl/renderer/shaderparameterpack.cpp @@ -57,7 +57,6 @@ namespace Render { ShaderParameterPack::~ShaderParameterPack() { - m_uniforms.clear(); } void ShaderParameterPack::setUniform(const int glslNameId, const UniformValue &val) -- cgit v1.2.3