From f9a9a6308c7f69ba38c04afc83496a373a1fe6a6 Mon Sep 17 00:00:00 2001 From: Paul Lemire Date: Wed, 28 Oct 2020 13:01:05 +0100 Subject: Add dedicated Qt3D.Renderer.ShaderCache logging category Might come in handy to troubleshoot issues with the ShaderBuilder caching of generated shaders. Change-Id: I2ccb68608857fa86ff20cb95047d38497df4b3ad Reviewed-by: Mike Krus (cherry picked from commit 2f4a55e833c970b5bb72f2208ed7b2517324f5ed) Reviewed-by: Qt Cherry-pick Bot --- src/render/renderlogging_p.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/render/renderlogging_p.h') diff --git a/src/render/renderlogging_p.h b/src/render/renderlogging_p.h index 00ae572f4..54f304327 100644 --- a/src/render/renderlogging_p.h +++ b/src/render/renderlogging_p.h @@ -71,6 +71,7 @@ Q_DECLARE_LOGGING_CATEGORY(Memory) Q_DECLARE_LOGGING_CATEGORY(Shaders) Q_DECLARE_LOGGING_CATEGORY(RenderStates) Q_DECLARE_LOGGING_CATEGORY(VSyncAdvanceService) +Q_DECLARE_LOGGING_CATEGORY(ShaderCache) } // namespace Render -- cgit v1.2.3