From 477751038d35542657d2179627fc8bced84b12d9 Mon Sep 17 00:00:00 2001 From: Paul Lemire Date: Tue, 28 Apr 2015 19:53:28 +0200 Subject: Add SkyboxEntity as a QML default Cpp classes to follow Change-Id: If2479917aa516cf5da37111ae6a5886a8e24e9e7 Reviewed-by: Sean Harmer --- src/render/shaders/es2/skybox.frag | 8 ++++++++ src/render/shaders/es2/skybox.vert | 12 ++++++++++++ src/render/shaders/gl3/skybox.frag | 10 ++++++++++ src/render/shaders/gl3/skybox.vert | 14 ++++++++++++++ 4 files changed, 44 insertions(+) create mode 100644 src/render/shaders/es2/skybox.frag create mode 100644 src/render/shaders/es2/skybox.vert create mode 100644 src/render/shaders/gl3/skybox.frag create mode 100644 src/render/shaders/gl3/skybox.vert (limited to 'src/render/shaders') diff --git a/src/render/shaders/es2/skybox.frag b/src/render/shaders/es2/skybox.frag new file mode 100644 index 000000000..3de08be44 --- /dev/null +++ b/src/render/shaders/es2/skybox.frag @@ -0,0 +1,8 @@ +varying highp vec3 texCoord0; +uniform samplerCube skyboxTexture; + +void main() +{ + gl_FragColor = textureCube(skyboxTexture, texCoord0); +} + diff --git a/src/render/shaders/es2/skybox.vert b/src/render/shaders/es2/skybox.vert new file mode 100644 index 000000000..e2de1d88b --- /dev/null +++ b/src/render/shaders/es2/skybox.vert @@ -0,0 +1,12 @@ +attribute vec3 vertexPosition; +varying vec3 texCoord0; + +uniform mat4 mvp; +uniform mat4 inverseProjectionMatrix; +uniform mat4 inverseModelView; + +void main() +{ + texCoord0 = vertexPosition.xyz; + gl_Position = vec4(mvp * vec4(vertexPosition, 1.0)).xyww; +} diff --git a/src/render/shaders/gl3/skybox.frag b/src/render/shaders/gl3/skybox.frag new file mode 100644 index 000000000..99c8f111b --- /dev/null +++ b/src/render/shaders/gl3/skybox.frag @@ -0,0 +1,10 @@ +#version 140 + +in vec3 texCoord0; +out vec4 fragColor; +uniform samplerCube skyboxTexture; + +void main() +{ + fragColor = texture(skyboxTexture, texCoord0); +} diff --git a/src/render/shaders/gl3/skybox.vert b/src/render/shaders/gl3/skybox.vert new file mode 100644 index 000000000..17bb2b00b --- /dev/null +++ b/src/render/shaders/gl3/skybox.vert @@ -0,0 +1,14 @@ +#version 140 + +in vec3 vertexPosition; +out vec3 texCoord0; + +uniform mat4 mvp; +uniform mat4 inverseProjectionMatrix; +uniform mat4 inverseModelView; + +void main() +{ + texCoord0 = vertexPosition.xyz; + gl_Position = vec4(mvp * vec4(vertexPosition, 1.0)).xyww; +} -- cgit v1.2.3