From 7c971e0e7791ab38d7d3d8ebc25468c44cbe49c5 Mon Sep 17 00:00:00 2001 From: Sean Harmer Date: Mon, 12 Oct 2015 20:45:19 +0100 Subject: Move Qt3DCore into Qt3DCore namespace Update other aspects, tests and examples accordingly. Change-Id: Ib1bcf0bdf4f5aec4422dc0c80bfc32b27fb1a317 Reviewed-by: Paul Lemire --- src/render/texture/texturedatamanager.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/render/texture/texturedatamanager.cpp') diff --git a/src/render/texture/texturedatamanager.cpp b/src/render/texture/texturedatamanager.cpp index 3e77179f6..313a2fe0a 100644 --- a/src/render/texture/texturedatamanager.cpp +++ b/src/render/texture/texturedatamanager.cpp @@ -48,7 +48,7 @@ TextureDataManager::TextureDataManager() {} // Called from AspectThread sync -void TextureDataManager::addToPendingTextures(const Qt3D::QNodeId &textureId) +void TextureDataManager::addToPendingTextures(const Qt3DCore::QNodeId &textureId) { // This simple check ensures that we won't be having n jobs // for one mesh, in case n Materials are referencing the said @@ -58,9 +58,9 @@ void TextureDataManager::addToPendingTextures(const Qt3D::QNodeId &textureId) } // Called from AspectThread prepare jobs -QVector TextureDataManager::texturesPending() +QVector TextureDataManager::texturesPending() { - QVector textureIds = m_texturesPending; + QVector textureIds = m_texturesPending; m_texturesPending.clear(); return textureIds; } -- cgit v1.2.3