From 2fffced20a8bef503d0f9f981e785c5b2692487d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jean-Micha=C3=ABl=20Celerier?= Date: Tue, 26 Nov 2019 11:19:47 +0100 Subject: Fix a crash in RenderView when the surface has no height Change-Id: Ia675f81a3e58e6c4d6fd80be55ea7001aa5e1d10 Reviewed-by: Paul Lemire --- src/render/renderers/opengl/renderer/renderview.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/render') diff --git a/src/render/renderers/opengl/renderer/renderview.cpp b/src/render/renderers/opengl/renderer/renderview.cpp index 0ac4f876f..76bdb537b 100644 --- a/src/render/renderers/opengl/renderer/renderview.cpp +++ b/src/render/renderers/opengl/renderer/renderview.cpp @@ -211,7 +211,7 @@ UniformValue RenderView::standardUniformValue(RenderView::StandardUniform standa return UniformValue(Matrix4x4(viewportMatrix.inverted())); } case AspectRatio: - return float(m_surfaceSize.width()) / float(m_surfaceSize.height()); + return float(m_surfaceSize.width()) / std::max(1.f, float(m_surfaceSize.height())); case Exposure: return UniformValue(m_data.m_renderCameraLens ? m_data.m_renderCameraLens->exposure() : 0.0f); case Gamma: -- cgit v1.2.3