From 3019497559328d2fd0c0c9548f512fba9fe1f94e Mon Sep 17 00:00:00 2001 From: Paul Lemire Date: Fri, 27 Sep 2019 07:16:58 +0200 Subject: Shader: record standard uniform at loading time Avoids having to check for each uniform (for each frame, each geometry) whether it is a standard uniform or a user defined one. Change-Id: I76cff7869aacc1343a9acf991f8035b8118581ed Reviewed-by: Mike Krus --- tests/auto/core/qaspectengine/tst_qaspectengine.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tests/auto/core/qaspectengine/tst_qaspectengine.cpp') diff --git a/tests/auto/core/qaspectengine/tst_qaspectengine.cpp b/tests/auto/core/qaspectengine/tst_qaspectengine.cpp index eb20536e6..244077d46 100644 --- a/tests/auto/core/qaspectengine/tst_qaspectengine.cpp +++ b/tests/auto/core/qaspectengine/tst_qaspectengine.cpp @@ -168,7 +168,7 @@ private Q_SLOTS: engine.setRootEntity(entity); QEventLoop eventLoop; - QTimer::singleShot(100, &eventLoop, SLOT(quit())); + QTimer::singleShot(1000, &eventLoop, SLOT(quit())); eventLoop.exec(); // THEN -- cgit v1.2.3