From 1739b90d6120e24065b0c85a8d293234c5d51787 Mon Sep 17 00:00:00 2001 From: Paul Lemire Date: Thu, 20 Sep 2018 12:10:26 +0200 Subject: Implement WaitFence/SetFence handling into the renderer Slightly reorganize jobs between jobs needed for rendering and jobs that should run even when no rendering is required. Change-Id: I02d262efd8cb46c71c40ac6dbcd4d1b25bb725e1 Reviewed-by: Paul Lemire --- tests/auto/render/commons/testrenderer.h | 1 + 1 file changed, 1 insertion(+) (limited to 'tests/auto/render/commons') diff --git a/tests/auto/render/commons/testrenderer.h b/tests/auto/render/commons/testrenderer.h index 466cebe14..f19b3211b 100644 --- a/tests/auto/render/commons/testrenderer.h +++ b/tests/auto/render/commons/testrenderer.h @@ -57,6 +57,7 @@ public: bool isRunning() const override { return true; } bool shouldRender() override { return true; } void skipNextFrame() override {} + QVector preRenderingJobs() override { return QVector(); } QVector renderBinJobs() override { return QVector(); } Qt3DCore::QAspectJobPtr pickBoundingVolumeJob() override { return Qt3DCore::QAspectJobPtr(); } Qt3DCore::QAspectJobPtr rayCastingJob() override { return Qt3DCore::QAspectJobPtr(); } -- cgit v1.2.3