From 5bf4f93fcb8ff16aeadf55644be351c9989ab5b2 Mon Sep 17 00:00:00 2001 From: Mike Krus Date: Tue, 11 Feb 2020 14:14:30 +0000 Subject: Make default geometries views In Extras, make QTorusMesh and others a QGeometryView rather than a QGeometryRenderer. Requires changes to scene graphs here and there but going forward there simple shapes could be used as proxies for picking or collision detection, etc. Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4 Reviewed-by: Paul Lemire --- tests/benchmarks/render/jobs/tst_bench_jobs.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'tests/benchmarks') diff --git a/tests/benchmarks/render/jobs/tst_bench_jobs.cpp b/tests/benchmarks/render/jobs/tst_bench_jobs.cpp index 85b5e8c89..09192bbf9 100644 --- a/tests/benchmarks/render/jobs/tst_bench_jobs.cpp +++ b/tests/benchmarks/render/jobs/tst_bench_jobs.cpp @@ -35,6 +35,7 @@ #include #include #include +#include #include #include @@ -216,8 +217,11 @@ Qt3DCore::QEntity *buildBigScene() m.rotate(45.0f * i, QVector3D(0.0f, 0.0f, 1.0f)); transform->setMatrix(m); + auto renderer = new Qt3DRender::QGeometryRenderer; + renderer->setView(mesh); + e->addComponent(transform); - e->addComponent(mesh); + e->addComponent(renderer); e->addComponent(material); e->setParent(root); } -- cgit v1.2.3