From cfd030f4b8e3daa9af346c4b3bbb3f7f887aa887 Mon Sep 17 00:00:00 2001 From: Paul Lemire Date: Tue, 2 Aug 2016 14:46:40 +0200 Subject: Rename FramePreparationJob to UpdateShaderDataTransformJob Currently the FramePreparationJob updates shader data transforms and looks for meshes that needs to be converted to triangles for picking. These are two distinct processings that could take place concurrently. This is a first part of the split required to do so. Change-Id: I1dabf04c0498b9d092ca48343e8572b471ce86c4 Reviewed-by: Paul Lemire --- tests/benchmarks/render/jobs/tst_bench_jobs.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'tests/benchmarks') diff --git a/tests/benchmarks/render/jobs/tst_bench_jobs.cpp b/tests/benchmarks/render/jobs/tst_bench_jobs.cpp index 8cf1941d5..454cb9f6a 100644 --- a/tests/benchmarks/render/jobs/tst_bench_jobs.cpp +++ b/tests/benchmarks/render/jobs/tst_bench_jobs.cpp @@ -106,8 +106,8 @@ namespace Qt3DRender { QVector framePreparationJob() { - static_cast(d_func()->m_renderer)->m_framePreparationJob->setRoot(d_func()->m_renderer->sceneRoot()); - return QVector() << static_cast(d_func()->m_renderer)->m_framePreparationJob; + static_cast(d_func()->m_renderer)->m_updateShaderDataTransformJob->setManagers(d_func()->m_renderer->nodeManagers()); + return QVector() << static_cast(d_func()->m_renderer)->m_updateShaderDataTransformJob; } QVector frameCleanupJob() -- cgit v1.2.3