From e83521a65e70a98f570c838ad9e7f8070c58cb47 Mon Sep 17 00:00:00 2001 From: Paul Lemire Date: Fri, 3 Jun 2016 09:52:16 +0200 Subject: Rename UpdateBoundingVolumeJob -> ExpandBoundingVolumeJob As this is what it really does. The update bounding part is actually done by the UpdateWorldTransformJob at the moment. This will be split and should allow much better parallelizing of the tasks. Change-Id: Iac31cc3a1029a50fae777f3edd3dc1667eb60b8e Reviewed-by: Paul Lemire --- tests/benchmarks/render/jobs/tst_bench_jobs.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'tests/benchmarks') diff --git a/tests/benchmarks/render/jobs/tst_bench_jobs.cpp b/tests/benchmarks/render/jobs/tst_bench_jobs.cpp index cf0f6bb92..0c1fcc480 100644 --- a/tests/benchmarks/render/jobs/tst_bench_jobs.cpp +++ b/tests/benchmarks/render/jobs/tst_bench_jobs.cpp @@ -96,8 +96,8 @@ namespace Qt3DRender { QVector updateBoundingJob() { - static_cast(d_func()->m_renderer)->m_updateBoundingVolumeJob->setRoot(d_func()->m_renderer->sceneRoot()); - return QVector() << static_cast(d_func()->m_renderer)->m_updateBoundingVolumeJob; + static_cast(d_func()->m_renderer)->m_updateWorldBoundingVolumeJob->setManager(d_func()->m_renderer->nodeManagers()->renderNodesManager()); + return QVector() << static_cast(d_func()->m_renderer)->m_updateWorldBoundingVolumeJob; } QVector calculateBoundingVolumeJob() -- cgit v1.2.3