From 5bf4f93fcb8ff16aeadf55644be351c9989ab5b2 Mon Sep 17 00:00:00 2001 From: Mike Krus Date: Tue, 11 Feb 2020 14:14:30 +0000 Subject: Make default geometries views In Extras, make QTorusMesh and others a QGeometryView rather than a QGeometryRenderer. Requires changes to scene graphs here and there but going forward there simple shapes could be used as proxies for picking or collision detection, etc. Change-Id: Id488e064080dfd303e448aba11e6b242236b81d4 Reviewed-by: Paul Lemire --- tests/manual/bigscene-cpp/main.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'tests/manual/bigscene-cpp/main.cpp') diff --git a/tests/manual/bigscene-cpp/main.cpp b/tests/manual/bigscene-cpp/main.cpp index ef296e04d..5e61758db 100644 --- a/tests/manual/bigscene-cpp/main.cpp +++ b/tests/manual/bigscene-cpp/main.cpp @@ -63,6 +63,7 @@ #include #include #include +#include #include #include #include @@ -88,6 +89,9 @@ int main(int ac, char **av) mesh->setRadius(2.5f); mesh->setLength(5.0f); + auto renderer = new Qt3DRender::QGeometryRenderer; + renderer->setView(mesh); + // Material auto phongMaterial = new Qt3DExtras::QPhongMaterial(root); auto effect = phongMaterial->effect(); @@ -110,7 +114,7 @@ int main(int ac, char **av) // Scene for (int i = 0; i < max; i++) { Entity *e = new Entity(effect, root); - e->addComponent(mesh); + e->addComponent(renderer); const double angle = M_PI * 2.0 * double(i) * det * 10.; e->setDiffuseColor(QColor(int(qFabs(qCos(angle)) * 255.0), 204, 75)); -- cgit v1.2.3