From 4cd35e87b63d2ff4bc4ee88b6080f812de45d239 Mon Sep 17 00:00:00 2001 From: Mike Krus Date: Fri, 24 Jan 2020 11:08:48 +0000 Subject: Clean up tracing code - Removed some old optional timing code. - Separated jobsDone into 2 parts since, on single threaded rendering mode (ie macOS), the render aspect blocks until the next vsync which confuses tracing Change-Id: Icb641e3f8079da2cb9af0416b0f7c4dc4dd36c3c Reviewed-by: Paul Lemire --- tests/auto/render/commons/testrenderer.h | 1 + 1 file changed, 1 insertion(+) (limited to 'tests') diff --git a/tests/auto/render/commons/testrenderer.h b/tests/auto/render/commons/testrenderer.h index 05ef4c130..1241bb0e0 100644 --- a/tests/auto/render/commons/testrenderer.h +++ b/tests/auto/render/commons/testrenderer.h @@ -43,6 +43,7 @@ public: API api() const override { return AbstractRenderer::OpenGL; } qint64 time() const override { return 0; } void setTime(qint64 time) override { Q_UNUSED(time) } + void setJobsInLastFrame(int jobsInLastFrame) override { Q_UNUSED(jobsInLastFrame) } void setNodeManagers(Qt3DRender::Render::NodeManagers *m) override { m_managers = m; } void setServices(Qt3DCore::QServiceLocator *services) override { Q_UNUSED(services) } void setSurfaceExposed(bool exposed) override { Q_UNUSED(exposed) } -- cgit v1.2.3